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osu-lazer/osu.Game/Screens/Play/SongProgressGraphColumn.cs
2017-03-02 09:21:16 -04:00

96 lines
2.5 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using OpenTK.Graphics;
using System.Collections.Generic;
using osu.Game.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
namespace osu.Game.Screens.Play
{
public class SongProgressGraphColumn : Container
{
private int rows = 11;
private readonly Color4 emptyColour = Color4.White.Opacity(50);
private readonly Color4 litColour = SongProgress.FILL_COLOUR;
private readonly Color4 dimmedColour = Color4.White.Opacity(175);
private List<Box> drawableRows = new List<Box>();
private int filled;
public int Filled
{
get
{
return filled;
}
set
{
if (value == filled) return;
filled = value;
fillActive();
}
}
private ColumnState state;
public ColumnState State
{
get
{
return state;
}
set
{
if (value == state) return;
state = value;
fillActive();
}
}
private void fillActive()
{
Color4 colour = State == ColumnState.Lit ? lit_colour : dimmed_colour;
for (int i = 0; i < drawableRows.Count; i++)
{
if (Filled == 0) // i <= Filled doesn't work for zero fill
{
drawableRows[i].Colour = empty_colour;
}
else
{
drawableRows[i].Colour = i <= Filled ? colour : empty_colour;
}
}
}
public SongProgressGraphColumn()
{
Size = new Vector2(4, rows * 3);
for (int row = 0; row < rows * 3; row += 3)
{
drawableRows.Add(new Box
{
Size = new Vector2(2),
Position = new Vector2(0, row + 1)
});
Add(drawableRows[drawableRows.Count - 1]);
}
// Reverse drawableRows so when iterating through them they start at the bottom
drawableRows.Reverse();
}
}
public enum ColumnState
{
Lit, Dimmed
}
}