mirror of
https://github.com/ppy/osu.git
synced 2024-11-14 23:37:26 +08:00
84 lines
3.3 KiB
C#
84 lines
3.3 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||
// See the LICENCE file in the repository root for full licence text.
|
||
|
||
using System;
|
||
using osu.Framework.Bindables;
|
||
using osu.Framework.Graphics.Sprites;
|
||
using osu.Framework.Utils;
|
||
using osu.Game.Configuration;
|
||
using osu.Game.Rulesets.Mods;
|
||
using osu.Game.Rulesets.Objects.Drawables;
|
||
using osu.Game.Rulesets.Osu.Objects;
|
||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||
using osu.Game.Rulesets.Osu.UI;
|
||
using osu.Game.Rulesets.UI;
|
||
using osuTK;
|
||
|
||
namespace osu.Game.Rulesets.Osu.Mods
|
||
{
|
||
internal class OsuModAimAssist : Mod, IUpdatableByPlayfield, IApplicableToDrawableRuleset<OsuHitObject>
|
||
{
|
||
public override string Name => "Aim Assist";
|
||
public override string Acronym => "AA";
|
||
public override IconUsage? Icon => FontAwesome.Solid.MousePointer;
|
||
public override ModType Type => ModType.Fun;
|
||
public override string Description => "No need to chase the circle – the circle chases you!";
|
||
public override double ScoreMultiplier => 1;
|
||
public override Type[] IncompatibleMods => new[] { typeof(OsuModAutopilot), typeof(OsuModWiggle), typeof(OsuModTransform), typeof(ModAutoplay) };
|
||
|
||
private IFrameStableClock gameplayClock;
|
||
|
||
[SettingSource("Assist strength", "How much this mod will assist you.", 0)]
|
||
public BindableFloat AssistStrength { get; } = new BindableFloat(0.5f)
|
||
{
|
||
Precision = 0.05f,
|
||
MinValue = 0.05f,
|
||
MaxValue = 1.0f,
|
||
};
|
||
|
||
public void ApplyToDrawableRuleset(DrawableRuleset<OsuHitObject> drawableRuleset)
|
||
{
|
||
gameplayClock = drawableRuleset.FrameStableClock;
|
||
|
||
// Hide judgment displays and follow points as they won't make any sense.
|
||
// Judgements can potentially be turned on in a future where they display at a position relative to their drawable counterpart.
|
||
drawableRuleset.Playfield.DisplayJudgements.Value = false;
|
||
(drawableRuleset.Playfield as OsuPlayfield)?.FollowPoints.Hide();
|
||
}
|
||
|
||
public void Update(Playfield playfield)
|
||
{
|
||
var cursorPos = playfield.Cursor.ActiveCursor.DrawPosition;
|
||
|
||
foreach (var drawable in playfield.HitObjectContainer.AliveObjects)
|
||
{
|
||
switch (drawable)
|
||
{
|
||
case DrawableHitCircle circle:
|
||
easeTo(circle, cursorPos);
|
||
break;
|
||
|
||
case DrawableSlider slider:
|
||
|
||
if (!slider.HeadCircle.Result.HasResult)
|
||
easeTo(slider, cursorPos);
|
||
else
|
||
easeTo(slider, cursorPos - slider.Ball.DrawPosition);
|
||
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
|
||
private void easeTo(DrawableHitObject hitObject, Vector2 destination)
|
||
{
|
||
double dampLength = Interpolation.Lerp(3000, 40, AssistStrength.Value);
|
||
|
||
float x = (float)Interpolation.DampContinuously(hitObject.X, destination.X, dampLength, gameplayClock.ElapsedFrameTime);
|
||
float y = (float)Interpolation.DampContinuously(hitObject.Y, destination.Y, dampLength, gameplayClock.ElapsedFrameTime);
|
||
|
||
hitObject.Position = new Vector2(x, y);
|
||
}
|
||
}
|
||
}
|