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61 lines
2.0 KiB
C#
61 lines
2.0 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Screens.Play.HUD.JudgementCounter
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{
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/// <summary>
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/// Keeps track of judgements for a current play session, exposing bindable counts which can
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/// be used for display purposes.
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/// </summary>
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public partial class JudgementCountController : Component
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{
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[Resolved]
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private ScoreProcessor scoreProcessor { get; set; } = null!;
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public List<JudgementCount> Results = new List<JudgementCount>();
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[BackgroundDependencyLoader]
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private void load(IBindable<RulesetInfo> ruleset)
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{
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foreach (var result in ruleset.Value.CreateInstance().GetHitResults())
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{
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Results.Add(new JudgementCount
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{
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Type = result.result,
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ResultCount = new BindableInt()
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});
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}
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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scoreProcessor.NewJudgement += judgement => updateCount(judgement, false);
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scoreProcessor.JudgementReverted += judgement => updateCount(judgement, true);
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}
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private void updateCount(JudgementResult judgement, bool revert)
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{
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foreach (JudgementCount result in Results.Where(result => result.Type == judgement.Type))
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result.ResultCount.Value = revert ? result.ResultCount.Value - 1 : result.ResultCount.Value + 1;
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}
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public struct JudgementCount
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{
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public HitResult Type { get; set; }
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public BindableInt ResultCount { get; set; }
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}
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}
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}
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