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f149a66a4d
Until now, many online textures were retrieved via the default texture store, which causes them to never be removed from GPU memory. It also has a performance overhead due to mipmap generation (which will be avoided via ppy/osu-framework#1885.
47 lines
1.4 KiB
C#
47 lines
1.4 KiB
C#
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
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namespace osu.Game.Users
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{
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public class Avatar : Container
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{
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private readonly User user;
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/// <summary>
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/// An avatar for specified user.
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/// </summary>
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/// <param name="user">The user. A null value will get a placeholder avatar.</param>
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public Avatar(User user = null)
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{
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this.user = user;
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}
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[BackgroundDependencyLoader]
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private void load(LargeTextureStore textures)
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{
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if (textures == null)
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throw new ArgumentNullException(nameof(textures));
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Texture texture = null;
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if (user != null && user.Id > 1) texture = textures.Get($@"https://a.ppy.sh/{user.Id}");
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if (texture == null) texture = textures.Get(@"Online/avatar-guest");
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Add(new Sprite
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{
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RelativeSizeAxes = Axes.Both,
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Texture = texture,
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FillMode = FillMode.Fit,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre
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});
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}
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}
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}
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