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osu-lazer/osu.Game.Rulesets.Osu/OsuInputManager.cs

46 lines
1.4 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.ComponentModel;
using System.Linq;
using osu.Framework.Input;
using osu.Framework.Input.Bindings;
using osu.Game.Input.Bindings;
using OpenTK.Input;
using KeyboardState = osu.Framework.Input.KeyboardState;
using MouseState = osu.Framework.Input.MouseState;
namespace osu.Game.Rulesets.Osu
{
public class OsuInputManager : DatabasedKeyBindingInputManager<OsuAction>
{
public OsuInputManager(RulesetInfo ruleset) : base(ruleset, 0, SimultaneousBindingMode.Unique)
{
}
protected override void TransformState(InputState state)
{
base.TransformState(state);
var mouse = state.Mouse as MouseState;
var keyboard = state.Keyboard as KeyboardState;
if (mouse != null && keyboard != null)
{
if (mouse.IsPressed(MouseButton.Left))
keyboard.Keys = keyboard.Keys.Concat(new[] { Key.LastKey + 1 });
if (mouse.IsPressed(MouseButton.Right))
keyboard.Keys = keyboard.Keys.Concat(new[] { Key.LastKey + 2 });
}
}
}
public enum OsuAction
{
[Description("Left Button")]
LeftButton,
[Description("Right Button")]
RightButton
}
}