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osu-lazer/osu.Game/Scoring/ScoreManager.cs

141 lines
5.8 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Linq.Expressions;
using JetBrains.Annotations;
using Microsoft.EntityFrameworkCore;
using osu.Framework.Bindables;
using osu.Framework.Logging;
using osu.Framework.Platform;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Database;
using osu.Game.IO.Archives;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring.Legacy;
namespace osu.Game.Scoring
{
public class ScoreManager : DownloadableArchiveModelManager<ScoreInfo, ScoreFileInfo>
{
public override string[] HandledExtensions => new[] { ".osr" };
protected override string[] HashableFileTypes => new[] { ".osr" };
protected override string ImportFromStablePath => Path.Combine("Data", "r");
private readonly RulesetStore rulesets;
private readonly Func<BeatmapManager> beatmaps;
[CanBeNull]
private readonly Func<BeatmapDifficultyManager> difficulties;
[CanBeNull]
private readonly OsuConfigManager configManager;
public ScoreManager(RulesetStore rulesets, Func<BeatmapManager> beatmaps, Storage storage, IAPIProvider api, IDatabaseContextFactory contextFactory, IIpcHost importHost = null,
Func<BeatmapDifficultyManager> difficulties = null, OsuConfigManager configManager = null)
: base(storage, contextFactory, api, new ScoreStore(contextFactory, storage), importHost)
{
this.rulesets = rulesets;
this.beatmaps = beatmaps;
this.difficulties = difficulties;
this.configManager = configManager;
}
protected override ScoreInfo CreateModel(ArchiveReader archive)
{
if (archive == null)
return null;
using (var stream = archive.GetStream(archive.Filenames.First(f => f.EndsWith(".osr"))))
{
try
{
return new DatabasedLegacyScoreDecoder(rulesets, beatmaps()).Parse(stream).ScoreInfo;
}
catch (LegacyScoreDecoder.BeatmapNotFoundException e)
{
Logger.Log(e.Message, LoggingTarget.Information, LogLevel.Error);
return null;
}
}
}
protected override IEnumerable<string> GetStableImportPaths(Storage stableStorage)
=> stableStorage.GetFiles(ImportFromStablePath).Where(p => HandledExtensions.Any(ext => Path.GetExtension(p)?.Equals(ext, StringComparison.OrdinalIgnoreCase) ?? false));
public Score GetScore(ScoreInfo score) => new LegacyDatabasedScore(score, rulesets, beatmaps(), Files.Store);
public List<ScoreInfo> GetAllUsableScores() => ModelStore.ConsumableItems.Where(s => !s.DeletePending).ToList();
public IEnumerable<ScoreInfo> QueryScores(Expression<Func<ScoreInfo, bool>> query) => ModelStore.ConsumableItems.AsNoTracking().Where(query);
public ScoreInfo Query(Expression<Func<ScoreInfo, bool>> query) => ModelStore.ConsumableItems.AsNoTracking().FirstOrDefault(query);
protected override ArchiveDownloadRequest<ScoreInfo> CreateDownloadRequest(ScoreInfo score, bool minimiseDownload) => new DownloadReplayRequest(score);
protected override bool CheckLocalAvailability(ScoreInfo model, IQueryable<ScoreInfo> items)
=> base.CheckLocalAvailability(model, items)
|| (model.OnlineScoreID != null && items.Any(i => i.OnlineScoreID == model.OnlineScoreID));
public Bindable<string> GetTotalScore(ScoreInfo score)
{
var bindable = new TotalScoreBindable(score, difficulties);
configManager?.BindWith(OsuSetting.ScoreDisplayMode, bindable.ScoringMode);
return bindable;
}
private class TotalScoreBindable : Bindable<string>
{
public readonly Bindable<ScoringMode> ScoringMode = new Bindable<ScoringMode>();
private readonly ScoreInfo score;
private readonly Func<BeatmapDifficultyManager> difficulties;
public TotalScoreBindable(ScoreInfo score, Func<BeatmapDifficultyManager> difficulties)
{
this.score = score;
this.difficulties = difficulties;
ScoringMode.BindValueChanged(onScoringModeChanged, true);
}
private void onScoringModeChanged(ValueChangedEvent<ScoringMode> mode)
{
int? beatmapMaxCombo = score.Beatmap.MaxCombo;
if (beatmapMaxCombo == null)
{
if (score.Beatmap.ID == 0 || difficulties == null)
{
// We don't have enough information (max combo) to compute the score, so let's use the provided score.
Value = score.TotalScore.ToString("N0");
return;
}
// We can compute the max combo locally.
beatmapMaxCombo = difficulties().GetDifficulty(score.Beatmap, score.Ruleset, score.Mods).MaxCombo;
}
var ruleset = score.Ruleset.CreateInstance();
var scoreProcessor = ruleset.CreateScoreProcessor();
scoreProcessor.Mods.Value = score.Mods;
double maxBaseScore = 300 * beatmapMaxCombo.Value;
double maxHighestCombo = beatmapMaxCombo.Value;
Value = Math.Round(scoreProcessor.GetScore(mode.NewValue, maxBaseScore, maxHighestCombo, score.Accuracy, score.MaxCombo / maxHighestCombo, 0)).ToString("N0");
}
}
}
}