mirror of
https://github.com/ppy/osu.git
synced 2024-11-12 10:57:27 +08:00
291 lines
9.2 KiB
C#
291 lines
9.2 KiB
C#
using System.Collections.Generic;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.Containers;
|
|
using osu.Game.Modes.Objects.Drawables;
|
|
using osu.Game.Modes.Osu.Objects.Drawables.Pieces;
|
|
using OpenTK;
|
|
using osu.Framework.Graphics.Sprites;
|
|
using osu.Framework.Graphics.Transformations;
|
|
using OpenTK.Graphics;
|
|
using osu.Framework.Input;
|
|
using OpenTK.Graphics.ES30;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Graphics.Textures;
|
|
|
|
namespace osu.Game.Modes.Osu.Objects.Drawables
|
|
{
|
|
class DrawableSlider : DrawableOsuHitObject
|
|
{
|
|
private Slider slider;
|
|
|
|
private DrawableHitCircle startCircle;
|
|
private Container ball;
|
|
private Body body;
|
|
|
|
public DrawableSlider(Slider s) : base(s)
|
|
{
|
|
slider = s;
|
|
|
|
Origin = Anchor.TopLeft;
|
|
Position = Vector2.Zero;
|
|
RelativeSizeAxes = Axes.Both;
|
|
|
|
Children = new Drawable[]
|
|
{
|
|
body = new Body(s)
|
|
{
|
|
Position = s.Position,
|
|
},
|
|
ball = new Ball(),
|
|
startCircle = new DrawableHitCircle(new HitCircle
|
|
{
|
|
StartTime = s.StartTime,
|
|
Position = s.Position,
|
|
Colour = s.Colour,
|
|
})
|
|
{
|
|
Depth = -1 //override time-based depth.
|
|
},
|
|
};
|
|
}
|
|
|
|
protected override void LoadComplete()
|
|
{
|
|
base.LoadComplete();
|
|
|
|
//force application of the state that was set before we loaded.
|
|
UpdateState(State);
|
|
}
|
|
|
|
protected override void Update()
|
|
{
|
|
base.Update();
|
|
|
|
ball.Alpha = Time.Current >= slider.StartTime && Time.Current <= slider.EndTime ? 1 : 0;
|
|
|
|
double t = (Time.Current - slider.StartTime) / slider.Duration;
|
|
if (slider.RepeatCount > 1)
|
|
{
|
|
int currentRepeat = (int)(t * slider.RepeatCount);
|
|
t = (t * slider.RepeatCount) % 1;
|
|
if (currentRepeat % 2 == 1)
|
|
t = 1 - t;
|
|
}
|
|
|
|
ball.Position = slider.Curve.PositionAt(t);
|
|
}
|
|
|
|
protected override void CheckJudgement(bool userTriggered)
|
|
{
|
|
var j = Judgement as OsuJudgementInfo;
|
|
var sc = startCircle.Judgement as OsuJudgementInfo;
|
|
|
|
if (!userTriggered && Time.Current >= HitObject.EndTime)
|
|
{
|
|
j.Score = sc.Score;
|
|
j.Result = sc.Result;
|
|
}
|
|
}
|
|
|
|
protected override void UpdateState(ArmedState state)
|
|
{
|
|
base.UpdateState(state);
|
|
|
|
Delay(HitObject.Duration);
|
|
FadeOut(300);
|
|
}
|
|
|
|
private class Ball : Container
|
|
{
|
|
private Box follow;
|
|
|
|
public Ball()
|
|
{
|
|
Masking = true;
|
|
AutoSizeAxes = Axes.Both;
|
|
BlendingMode = BlendingMode.Additive;
|
|
Origin = Anchor.Centre;
|
|
|
|
Children = new Drawable[]
|
|
{
|
|
follow = new Box
|
|
{
|
|
Origin = Anchor.Centre,
|
|
Anchor = Anchor.Centre,
|
|
Colour = Color4.Orange,
|
|
Width = 64,
|
|
Height = 64,
|
|
},
|
|
new Container
|
|
{
|
|
Masking = true,
|
|
AutoSizeAxes = Axes.Both,
|
|
Origin = Anchor.Centre,
|
|
Anchor = Anchor.Centre,
|
|
Colour = Color4.Cyan,
|
|
CornerRadius = 32,
|
|
Children = new[]
|
|
{
|
|
new Box
|
|
{
|
|
|
|
Width = 64,
|
|
Height = 64,
|
|
},
|
|
}
|
|
}
|
|
|
|
};
|
|
}
|
|
|
|
private InputState lastState;
|
|
|
|
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
|
|
{
|
|
lastState = state;
|
|
return base.OnMouseDown(state, args);
|
|
}
|
|
|
|
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
|
|
{
|
|
lastState = state;
|
|
return base.OnMouseUp(state, args);
|
|
}
|
|
|
|
protected override bool OnMouseMove(InputState state)
|
|
{
|
|
lastState = state;
|
|
return base.OnMouseMove(state);
|
|
}
|
|
|
|
bool tracking;
|
|
protected bool Tracking
|
|
{
|
|
get { return tracking; }
|
|
set
|
|
{
|
|
if (value == tracking) return;
|
|
|
|
tracking = value;
|
|
|
|
follow.ScaleTo(tracking ? 2.4f : 1, 140, EasingTypes.Out);
|
|
follow.FadeTo(tracking ? 0.8f : 0, 140, EasingTypes.Out);
|
|
}
|
|
}
|
|
|
|
protected override void Update()
|
|
{
|
|
base.Update();
|
|
|
|
CornerRadius = DrawWidth / 2;
|
|
Tracking = lastState != null && Contains(lastState.Mouse.NativeState.Position) && lastState.Mouse.HasMainButtonPressed;
|
|
}
|
|
}
|
|
|
|
private class Body : Container
|
|
{
|
|
private Path path;
|
|
private BufferedContainer container;
|
|
|
|
private double? drawnProgress;
|
|
|
|
private Slider slider;
|
|
public Body(Slider s)
|
|
{
|
|
slider = s;
|
|
|
|
Children = new Drawable[]
|
|
{
|
|
container = new BufferedContainer
|
|
{
|
|
CacheDrawnFrameBuffer = true,
|
|
Children = new Drawable[]
|
|
{
|
|
path = new Path
|
|
{
|
|
Colour = s.Colour,
|
|
BlendingMode = BlendingMode.None,
|
|
},
|
|
}
|
|
}
|
|
};
|
|
|
|
container.Attach(RenderbufferInternalFormat.DepthComponent16);
|
|
}
|
|
|
|
[BackgroundDependencyLoader]
|
|
private void load(TextureStore textures)
|
|
{
|
|
// Surprisingly, this looks somewhat okay and works well as a test for self-overlaps.
|
|
// TODO: Don't do this.
|
|
path.Texture = textures.Get(@"Menu/logo");
|
|
}
|
|
|
|
protected override void LoadComplete()
|
|
{
|
|
base.LoadComplete();
|
|
path.PathWidth = 32;
|
|
}
|
|
|
|
protected override void Update()
|
|
{
|
|
base.Update();
|
|
|
|
if (updateSnaking())
|
|
{
|
|
// Autosizing does not give us the desired behaviour here.
|
|
// We want the container to have the same size as the slider,
|
|
// and to be positioned such that the slider head is at (0,0).
|
|
container.Size = path.Size;
|
|
container.Position = -path.HeadPosition;
|
|
|
|
container.ForceRedraw();
|
|
}
|
|
}
|
|
|
|
private bool updateSnaking()
|
|
{
|
|
double progress = MathHelper.Clamp((Time.Current - slider.StartTime + TIME_PREEMPT) / TIME_FADEIN, 0, 1);
|
|
|
|
if (progress == drawnProgress) return false;
|
|
|
|
bool madeChanges = false;
|
|
if (progress == 0)
|
|
{
|
|
//if we have gone backwards, just clear the path for now.
|
|
drawnProgress = 0;
|
|
path.ClearVertices();
|
|
madeChanges = true;
|
|
}
|
|
|
|
Vector2 startPosition = slider.Curve.PositionAt(0);
|
|
|
|
if (drawnProgress == null)
|
|
{
|
|
drawnProgress = 0;
|
|
path.AddVertex(slider.Curve.PositionAt(drawnProgress.Value) - startPosition);
|
|
madeChanges = true;
|
|
}
|
|
|
|
double segmentSize = 1 / (slider.Curve.Length / 5);
|
|
|
|
while (drawnProgress + segmentSize < progress)
|
|
{
|
|
drawnProgress += segmentSize;
|
|
path.AddVertex(slider.Curve.PositionAt(drawnProgress.Value) - startPosition);
|
|
madeChanges = true;
|
|
}
|
|
|
|
if (progress == 1 && drawnProgress != progress)
|
|
{
|
|
drawnProgress = progress;
|
|
path.AddVertex(slider.Curve.PositionAt(drawnProgress.Value) - startPosition);
|
|
madeChanges = true;
|
|
}
|
|
|
|
return madeChanges;
|
|
}
|
|
}
|
|
}
|
|
}
|