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31 lines
862 B
C#
31 lines
862 B
C#
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Allocation;
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using osu.Game.Online.Chat;
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using osu.Game.Online.Multiplayer;
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namespace osu.Game.Screens.Multi.Match.Components
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{
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public class MatchChatDisplay : StandAloneChatDisplay
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{
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private readonly Room room;
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[Resolved]
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private ChannelManager channelManager { get; set; }
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public MatchChatDisplay(Room room)
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: base(true)
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{
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this.room = room;
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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Channel.Value = channelManager.JoinChannel(new Channel { Id = room.ChannelId, Type = ChannelType.Multiplayer, Name = $"#mp_{room.RoomID}" });
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}
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}
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}
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