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osu-lazer/osu.Game/Screens/Edit/Verify/VerifyScreen.cs
2021-05-12 01:23:31 +02:00

51 lines
1.4 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Edit.Checks.Components;
namespace osu.Game.Screens.Edit.Verify
{
public class VerifyScreen : RoundedContentEditorScreen
{
[Cached]
private Bindable<Issue> selectedIssue = new Bindable<Issue>();
public VerifyScreen()
: base(EditorScreenMode.Verify)
{
}
[BackgroundDependencyLoader]
private void load()
{
IssueList issueList;
Child = new Container
{
RelativeSizeAxes = Axes.Both,
Child = new GridContainer
{
RelativeSizeAxes = Axes.Both,
ColumnDimensions = new[]
{
new Dimension(),
new Dimension(GridSizeMode.Absolute, 200),
},
Content = new[]
{
new Drawable[]
{
issueList = new IssueList(),
new IssueSettings(issueList),
},
}
}
};
}
}
}