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osu-lazer/osu.Game/Online/Rooms/BeatmapAvailability.cs

45 lines
1.7 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using MessagePack;
using Newtonsoft.Json;
namespace osu.Game.Online.Rooms
{
/// <summary>
/// The local availability information about a certain beatmap for the client.
/// </summary>
[MessagePackObject]
public class BeatmapAvailability : IEquatable<BeatmapAvailability>
{
/// <summary>
/// The beatmap's availability state.
/// </summary>
[Key(0)]
public readonly DownloadState State;
/// <summary>
/// The beatmap's downloading progress, null when not in <see cref="DownloadState.Downloading"/> state.
/// </summary>
[Key(1)]
public readonly float? DownloadProgress;
[JsonConstructor]
public BeatmapAvailability(DownloadState state, float? downloadProgress = null)
{
State = state;
DownloadProgress = downloadProgress;
}
public static BeatmapAvailability NotDownloaded() => new BeatmapAvailability(DownloadState.NotDownloaded);
public static BeatmapAvailability Downloading(float progress) => new BeatmapAvailability(DownloadState.Downloading, progress);
public static BeatmapAvailability Importing() => new BeatmapAvailability(DownloadState.Importing);
public static BeatmapAvailability LocallyAvailable() => new BeatmapAvailability(DownloadState.LocallyAvailable);
public bool Equals(BeatmapAvailability other) => other != null && State == other.State && DownloadProgress == other.DownloadProgress;
public override string ToString() => $"{string.Join(", ", State, $"{DownloadProgress:0.00%}")}";
}
}