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osu-lazer/osu.Game.Rulesets.Catch/Scoring/CatchHealthProcessor.cs

58 lines
1.8 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Catch.Scoring
{
public partial class CatchHealthProcessor : LegacyDrainingHealthProcessor
{
public CatchHealthProcessor(double drainStartTime)
: base(drainStartTime)
{
}
protected override IEnumerable<HitObject> EnumerateTopLevelHitObjects() => EnumerateHitObjects(Beatmap).Where(h => h is Fruit || h is Droplet || h is Banana);
protected override IEnumerable<HitObject> EnumerateNestedHitObjects(HitObject hitObject) => Enumerable.Empty<HitObject>();
protected override double GetHealthIncreaseFor(HitObject hitObject, HitResult result)
{
double increase = 0;
switch (result)
{
case HitResult.SmallTickMiss:
return 0;
case HitResult.LargeTickMiss:
case HitResult.Miss:
return IBeatmapDifficultyInfo.DifficultyRange(Beatmap.Difficulty.DrainRate, -0.03, -0.125, -0.2);
case HitResult.SmallTickHit:
increase = 0.0015;
break;
case HitResult.LargeTickHit:
increase = 0.015;
break;
case HitResult.Great:
increase = 0.03;
break;
case HitResult.LargeBonus:
increase = 0.0025;
break;
}
return HpMultiplierNormal * increase;
}
}
}