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osu-lazer/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform/Beatmaps/EmptyFreeformBeatmapConverter.cs
2021-04-05 11:41:40 +09:00

36 lines
1.3 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Threading;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.EmptyFreeform.Objects;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osuTK;
namespace osu.Game.Rulesets.EmptyFreeform.Beatmaps
{
public class EmptyFreeformBeatmapConverter : BeatmapConverter<EmptyFreeformHitObject>
{
public EmptyFreeformBeatmapConverter(IBeatmap beatmap, Ruleset ruleset)
: base(beatmap, ruleset)
{
}
// todo: Check for conversion types that should be supported (ie. Beatmap.HitObjects.Any(h => h is IHasXPosition))
// https://github.com/ppy/osu/tree/master/osu.Game/Rulesets/Objects/Types
public override bool CanConvert() => true;
protected override IEnumerable<EmptyFreeformHitObject> ConvertHitObject(HitObject original, IBeatmap beatmap, CancellationToken cancellationToken)
{
yield return new EmptyFreeformHitObject
{
Samples = original.Samples,
StartTime = original.StartTime,
Position = (original as IHasPosition)?.Position ?? Vector2.Zero,
};
}
}
}