mirror of
https://github.com/ppy/osu.git
synced 2024-12-26 05:12:57 +08:00
90 lines
3.1 KiB
C#
90 lines
3.1 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System.Collections.Generic;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.Containers;
|
|
using osu.Framework.Graphics.Sprites;
|
|
using osu.Game.Graphics;
|
|
using osu.Game.Graphics.Sprites;
|
|
using osu.Game.Screens.Multi.Components;
|
|
using osuTK;
|
|
|
|
namespace osu.Game.Screens.Multi.Lounge.Components
|
|
{
|
|
public class RoomInfo : MultiplayerComposite
|
|
{
|
|
private readonly List<Drawable> statusElements = new List<Drawable>();
|
|
private readonly SpriteText roomName;
|
|
|
|
public RoomInfo()
|
|
{
|
|
AutoSizeAxes = Axes.Y;
|
|
|
|
RoomStatusInfo statusInfo;
|
|
ModeTypeInfo typeInfo;
|
|
ParticipantInfo participantInfo;
|
|
|
|
InternalChild = new FillFlowContainer
|
|
{
|
|
RelativeSizeAxes = Axes.X,
|
|
AutoSizeAxes = Axes.Y,
|
|
Direction = FillDirection.Vertical,
|
|
Spacing = new Vector2(0, 4),
|
|
Children = new Drawable[]
|
|
{
|
|
new Container
|
|
{
|
|
RelativeSizeAxes = Axes.X,
|
|
AutoSizeAxes = Axes.Y,
|
|
Children = new Drawable[]
|
|
{
|
|
new FillFlowContainer
|
|
{
|
|
Anchor = Anchor.CentreLeft,
|
|
Origin = Anchor.CentreLeft,
|
|
AutoSizeAxes = Axes.Both,
|
|
Direction = FillDirection.Vertical,
|
|
Children = new Drawable[]
|
|
{
|
|
roomName = new OsuSpriteText { Font = OsuFont.GetFont(size: 30) },
|
|
statusInfo = new RoomStatusInfo(),
|
|
}
|
|
},
|
|
typeInfo = new ModeTypeInfo
|
|
{
|
|
Anchor = Anchor.CentreRight,
|
|
Origin = Anchor.CentreRight
|
|
}
|
|
}
|
|
},
|
|
participantInfo = new ParticipantInfo(),
|
|
}
|
|
};
|
|
|
|
statusElements.AddRange(new Drawable[] { statusInfo, typeInfo, participantInfo });
|
|
}
|
|
|
|
protected override void LoadComplete()
|
|
{
|
|
base.LoadComplete();
|
|
|
|
if (RoomID.Value == null)
|
|
statusElements.ForEach(e => e.FadeOut());
|
|
|
|
RoomID.BindValueChanged(id =>
|
|
{
|
|
if (id.NewValue == null)
|
|
statusElements.ForEach(e => e.FadeOut(100));
|
|
else
|
|
statusElements.ForEach(e => e.FadeIn(100));
|
|
}, true);
|
|
|
|
RoomName.BindValueChanged(name =>
|
|
{
|
|
roomName.Text = name.NewValue ?? "No room selected";
|
|
}, true);
|
|
}
|
|
}
|
|
}
|