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Beatmaps
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
Difficulty
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Pin taiko PP calculator accuracy to osu-stable values
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2022-10-05 20:21:15 +09:00 |
Edit
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let TaikoSpan show in timeline before placed
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2022-10-23 01:32:22 +09:00 |
Judgements
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Fix test, make strong hits have LargeBonus judgement
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2022-08-30 15:00:46 +02:00 |
Mods
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Improve flashlight display on break periods
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2022-10-11 17:16:57 +03:00 |
Objects
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Clamp LifetimeStart of HitObject 's to their judgement windows
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2022-09-27 16:54:24 +02:00 |
Properties
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
Replays
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Use AsNonNull() instead.
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2022-07-02 19:48:32 +08:00 |
Resources
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Fix BPM multiplier not working in all cases
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2021-01-12 17:50:22 +09:00 |
Scoring
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
Skinning
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Add legacy skin fallback when beatmap skin is providing resources
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2022-10-12 17:47:20 +09:00 |
UI
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Also ignore drum roll strong judgement
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2022-09-06 23:26:25 +09:00 |
osu.Game.Rulesets.Taiko.csproj
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Adjust package titles
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2021-01-18 11:08:03 +09:00 |
TaikoInputManager.cs
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Merge branch 'master' into hongaaronc/master
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2022-07-22 15:55:38 +09:00 |
TaikoRuleset.cs
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Rename CreateLegacySkinProvider to CreateSkinTransformer and apply to all skins
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2022-09-15 20:18:10 +09:00 |
TaikoSkinComponent.cs
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Replace usages of string.To{Lower,Upper}()
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2022-06-24 11:57:45 +02:00 |
TaikoSkinComponents.cs
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |