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44 lines
1.5 KiB
C#
44 lines
1.5 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Bindables;
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using osu.Game.Online.Multiplayer;
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namespace osu.Game.Screens.Multi
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{
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public interface IRoomManager
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{
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/// <summary>
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/// Invoked when the <see cref="Room"/>s have been updated.
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/// </summary>
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event Action RoomsUpdated;
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/// <summary>
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/// All the active <see cref="Room"/>s.
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/// </summary>
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IBindableList<Room> Rooms { get; }
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/// <summary>
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/// Creates a new <see cref="Room"/>.
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/// </summary>
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/// <param name="room">The <see cref="Room"/> to create.</param>
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/// <param name="onSuccess">An action to be invoked if the creation succeeds.</param>
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/// <param name="onError">An action to be invoked if an error occurred.</param>
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void CreateRoom(Room room, Action<Room> onSuccess = null, Action<string> onError = null);
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/// <summary>
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/// Joins a <see cref="Room"/>.
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/// </summary>
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/// <param name="room">The <see cref="Room"/> to join. <see cref="Room.RoomID"/> must be populated.</param>
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/// <param name="onSuccess"></param>
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/// <param name="onError"></param>
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void JoinRoom(Room room, Action<Room> onSuccess = null, Action<string> onError = null);
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/// <summary>
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/// Parts the currently-joined <see cref="Room"/>.
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/// </summary>
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void PartRoom();
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}
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}
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