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osu-lazer/osu.Game.Rulesets.Taiko.Tests/Editor/TestSceneTaikoEditorSaving.cs

34 lines
1.0 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Utils;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Taiko.Tests.Editor
{
public partial class TestSceneTaikoEditorSaving : EditorSavingTestScene
{
protected override Ruleset CreateRuleset() => new TaikoRuleset();
[Test]
public void TestTaikoSliderMultiplier()
{
AddStep("Set slider multiplier", () => EditorBeatmap.Difficulty.SliderMultiplier = 2);
SaveEditor();
AddAssert("Beatmap has correct slider multiplier", assertTaikoSliderMulitplier);
ReloadEditorToSameBeatmap();
AddAssert("Beatmap still has correct slider multiplier", assertTaikoSliderMulitplier);
bool assertTaikoSliderMulitplier()
{
return Precision.AlmostEquals(EditorBeatmap.Difficulty.SliderMultiplier, 2);
}
}
}
}