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51 lines
1.9 KiB
C#
51 lines
1.9 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Threading.Tasks;
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using osu.Framework.Allocation;
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using osu.Framework.Localisation;
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using osu.Game.Database;
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using osu.Game.Localisation;
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using osu.Game.Skinning;
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namespace osu.Game.Overlays.Settings.Sections.Maintenance
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{
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public class SkinSettings : SettingsSubsection
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{
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protected override LocalisableString Header => "Skins";
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private SettingsButton importSkinsButton = null!;
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private SettingsButton deleteSkinsButton = null!;
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[BackgroundDependencyLoader]
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private void load(SkinManager skins, LegacyImportManager? legacyImportManager, IDialogOverlay? dialogOverlay)
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{
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if (legacyImportManager?.SupportsImportFromStable == true)
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{
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Add(importSkinsButton = new SettingsButton
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{
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Text = MaintenanceSettingsStrings.ImportSkinsFromStable,
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Action = () =>
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{
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importSkinsButton.Enabled.Value = false;
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legacyImportManager.ImportFromStableAsync(StableContent.Skins).ContinueWith(_ => Schedule(() => importSkinsButton.Enabled.Value = true));
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}
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});
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}
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Add(deleteSkinsButton = new DangerousSettingsButton
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{
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Text = MaintenanceSettingsStrings.DeleteAllSkins,
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Action = () =>
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{
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dialogOverlay?.Push(new MassDeleteConfirmationDialog(() =>
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{
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deleteSkinsButton.Enabled.Value = false;
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Task.Run(() => skins.Delete()).ContinueWith(_ => Schedule(() => deleteSkinsButton.Enabled.Value = true));
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}));
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}
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});
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}
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}
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}
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