1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-30 03:23:02 +08:00
osu-lazer/osu.Game/Online/Chat/DrawableLinkCompiler.cs
2022-06-17 16:37:17 +09:00

69 lines
2.2 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays;
using osuTK;
namespace osu.Game.Online.Chat
{
/// <summary>
/// An invisible drawable that brings multiple <see cref="Drawable"/> pieces together to form a consumable clickable link.
/// </summary>
public class DrawableLinkCompiler : OsuHoverContainer
{
/// <summary>
/// Each word part of a chat link (split for word-wrap support).
/// </summary>
public readonly List<Drawable> Parts;
[Resolved(CanBeNull = true)]
private OverlayColourProvider overlayColourProvider { get; set; }
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => Parts.Any(d => d.ReceivePositionalInputAt(screenSpacePos));
protected override HoverSounds CreateHoverSounds(HoverSampleSet sampleSet) => new LinkHoverSounds(sampleSet, Parts);
public DrawableLinkCompiler(ITextPart part)
: this(part.Drawables.OfType<SpriteText>())
{
}
public DrawableLinkCompiler(IEnumerable<Drawable> parts)
{
Parts = parts.ToList();
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
IdleColour = overlayColourProvider?.Light2 ?? colours.Blue;
}
protected override IEnumerable<Drawable> EffectTargets => Parts;
private class LinkHoverSounds : HoverClickSounds
{
private readonly List<Drawable> parts;
public LinkHoverSounds(HoverSampleSet sampleSet, List<Drawable> parts)
: base(sampleSet)
{
this.parts = parts;
}
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => parts.Any(d => d.ReceivePositionalInputAt(screenSpacePos));
}
}
}