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osu-lazer/osu.Game.Rulesets.Taiko/Difficulty/Evaluators/ColourEvaluator.cs

71 lines
3.2 KiB
C#

using System;
using osu.Game.Rulesets.Taiko.Difficulty.Preprocessing;
using osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour;
namespace osu.Game.Rulesets.Taiko.Difficulty.Evaluators
{
public class ColourEvaluator
{
// TODO - Share this sigmoid
private static double sigmoid(double val, double center, double width)
{
return Math.Tanh(Math.E * -(val - center) / width);
}
private static double sigmoid(double val, double center, double width, double middle, double height)
{
return sigmoid(val, center, width) * (height / 2) + middle;
}
/// <summary>
/// Evaluate the difficulty of the first note of a <see cref="MonoEncoding"/>.
/// <param name="encoding">The encoding to evaluate.</param>
/// <param name="i">The index of the mono encoding within it's parent <see cref="ColourEncoding"/>.</param>
/// </summary>
public static double EvaluateDifficultyOf(MonoEncoding encoding, int i)
{
return sigmoid(i, 2, 2, 0.5, 1);
}
/// <summary>
/// Evaluate the difficulty of the first note of a <see cref="ColourEncoding"/>.
/// </summary>
/// <param name="encoding">The encoding to evaluate.</param>
/// <param name="i">The index of the colour encoding within it's parent <see cref="CoupledColourEncoding"/>.</param>
public static double EvaluateDifficultyOf(ColourEncoding encoding, int i)
{
return sigmoid(i, 2, 2, 0.5, 1);
}
/// <summary>
/// Evaluate the difficulty of the first note of a <see cref="CoupledColourEncoding"/>.
/// </summary>
public static double EvaluateDifficultyOf(CoupledColourEncoding encoding)
{
return 1 - sigmoid(encoding.RepetitionInterval, 2, 2, 0.5, 1);
}
/// <summary>
/// Pre-evaluate and *assign* difficulty values of all hit objects encoded in a <see cref="CoupledColourEncoding"/>.
/// Difficulty values are assigned to <see cref="TaikoDifficultyHitObjectColour.EvaluatedDifficulty"/> of each
/// <see cref="TaikoDifficultyHitObject"/> encoded within.
/// </summary>
public static void PreEvaluateDifficulties(CoupledColourEncoding encoding)
{
double coupledEncodingDifficulty = 2 * EvaluateDifficultyOf(encoding);
encoding.Payload[0].Payload[0].EncodedData[0].Colour!.EvaluatedDifficulty += coupledEncodingDifficulty;
for (int i = 0; i < encoding.Payload.Count; i++)
{
ColourEncoding colourEncoding = encoding.Payload[i];
double colourEncodingDifficulty = EvaluateDifficultyOf(colourEncoding, i) * coupledEncodingDifficulty;
colourEncoding.Payload[0].EncodedData[0].Colour!.EvaluatedDifficulty += colourEncodingDifficulty;
for (int j = 0; j < colourEncoding.Payload.Count; j++)
{
MonoEncoding monoEncoding = colourEncoding.Payload[j];
monoEncoding.EncodedData[0].Colour!.EvaluatedDifficulty += EvaluateDifficultyOf(monoEncoding, j) * colourEncodingDifficulty * 0.5;
}
}
}
}
}