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160 lines
6.7 KiB
C#
160 lines
6.7 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Testing;
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using osu.Game.Online.Chat;
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using osu.Game.Overlays;
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using osu.Game.Overlays.Chat.Tabs;
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using osu.Game.Users;
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using osuTK;
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using osuTK.Input;
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namespace osu.Game.Tests.Visual.UserInterface
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{
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public class TestSceneChatOverlayScenarios : ManualInputManagerTestScene
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{
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public override IReadOnlyList<Type> RequiredTypes => new[]
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{
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typeof(ChannelTabControl),
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typeof(ChannelTabItem),
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typeof(ChatOverlay),
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};
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private TestChatOverlay chatOverlay;
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[Cached]
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private ChannelManager channelManager = new ChannelManager();
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private Channel channel1;
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private Channel channel2;
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[BackgroundDependencyLoader]
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private void load()
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{
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var availableChannels = (BindableList<Channel>)channelManager.AvailableChannels;
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availableChannels.Add(channel1 = new Channel(new User()) { Name = "test1" });
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availableChannels.Add(channel2 = new Channel(new User()) { Name = "test2" });
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Add(chatOverlay = new TestChatOverlay
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{
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RelativeSizeAxes = Axes.Both,
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Size = new Vector2(1)
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});
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}
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[SetUpSteps]
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public void SetUpSteps()
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{
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AddStep("Leave channels", () =>
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{
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channelManager.LeaveChannel(channel1);
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channelManager.LeaveChannel(channel2);
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});
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AddStep("Hide chat", () => chatOverlay.Hide());
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}
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/// <summary>
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/// Test that if no maps are added, the channel selector is also toggled when <see cref="ChatOverlay"/> is toggled.
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/// Also check that both are properly closed when toggling again.
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/// </summary>
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[Test]
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public void TestToggleChatWithNoChannelsJoined()
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{
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AddStep("Toggle chat overlay", () => chatOverlay.Show());
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AddAssert("Channel selection overlay was toggled", () => chatOverlay.SelectionOverlayState == Visibility.Visible);
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AddAssert("Chat overlay was shown", () => chatOverlay.State.Value == Visibility.Visible);
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AddStep("Close chat overlay", () => chatOverlay.Hide());
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AddAssert("Channel selection overlay was hidden", () => chatOverlay.SelectionOverlayState == Visibility.Hidden);
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AddAssert("Chat overlay was hidden", () => chatOverlay.State.Value == Visibility.Hidden);
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}
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[Test]
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public void TestToggleChatWithChannelJoined()
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{
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AddStep("Join channel 1", () => channelManager.JoinChannel(channel1));
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AddStep("Toggle chat overlay", () => chatOverlay.Show());
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AddAssert("Channel selection overlay was not toggled", () => chatOverlay.SelectionOverlayState == Visibility.Hidden);
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AddAssert("Chat overlay was shown", () => chatOverlay.State.Value == Visibility.Visible);
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AddStep("Close chat overlay", () => chatOverlay.Hide());
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AddAssert("Channel selection overlay was hidden", () => chatOverlay.SelectionOverlayState == Visibility.Hidden);
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AddAssert("Chat overlay was hidden", () => chatOverlay.State.Value == Visibility.Hidden);
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}
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[Test]
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public void TestTabbingAwayClosesSelector()
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{
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AddStep("Toggle chat overlay", () => chatOverlay.Show());
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AddStep("Join channel 1", () => channelManager.JoinChannel(channel1));
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AddStep("Join channel 2", () => channelManager.JoinChannel(channel2));
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// There is currently no way to map a tab drawable to its respective value at this level, so this test relies on the tab's location in AvailableTabs
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AddStep("Switch to channel 2", () => clickDrawable(chatOverlay.AvailableTabs.First()));
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AddAssert("Current channel is channel 2", () => channelManager.CurrentChannel.Value == channel2);
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AddAssert("Channel selector was closed", () => chatOverlay.SelectionOverlayState == Visibility.Hidden);
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}
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[Test]
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public void TestCloseChannelWhileSelectorClosed()
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{
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AddStep("Toggle chat overlay", () => chatOverlay.Show());
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AddStep("Join channel 1", () => channelManager.JoinChannel(channel1));
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AddStep("Join channel 2", () => channelManager.JoinChannel(channel2));
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AddStep("Switch to channel 2", () => clickDrawable(chatOverlay.AvailableTabs.First()));
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AddStep("Close channel 2", () => clickDrawable(chatOverlay.AvailableTabs.First().CloseButton.Child));
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AddAssert("Selector remained closed", () => chatOverlay.SelectionOverlayState == Visibility.Hidden);
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AddAssert("Current channel is channel 2", () => channelManager.CurrentChannel.Value == channel1);
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AddStep("Close channel 1", () => clickDrawable(chatOverlay.AvailableTabs.First().CloseButton.Child));
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AddAssert("Channel selection overlay was toggled", () => chatOverlay.SelectionOverlayState == Visibility.Visible);
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}
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private void clickDrawable(Drawable d)
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{
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InputManager.MoveMouseTo(d);
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InputManager.Click(MouseButton.Left);
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}
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private class TestChatOverlay : ChatOverlay
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{
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public Visibility SelectionOverlayState => ChannelSelectionOverlay.State.Value;
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protected override ChannelTabControl CreateChannelTabControl() => new TestTabControl();
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public IEnumerable<TestChannelTabItem> AvailableTabs => ((TestTabControl)ChannelTabControl).AvailableTabs();
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}
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private class TestTabControl : ChannelTabControl
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{
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protected override TabItem<Channel> CreateTabItem(Channel value) => new TestChannelTabItem(value) { OnRequestClose = TabCloseRequested };
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public IEnumerable<TestChannelTabItem> AvailableTabs()
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{
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foreach (var tab in TabContainer)
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{
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if (!(tab is ChannelSelectorTabItem))
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yield return (TestChannelTabItem)tab;
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}
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}
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}
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private class TestChannelTabItem : PrivateChannelTabItem
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{
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public TestChannelTabItem(Channel channel)
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: base(channel)
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{
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}
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public new ClickableContainer CloseButton => base.CloseButton;
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}
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}
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}
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