mirror of
https://github.com/ppy/osu.git
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174 lines
5.7 KiB
C#
174 lines
5.7 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Threading;
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using System.Threading.Tasks;
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using Newtonsoft.Json;
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using osu.Framework.Bindables;
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using osu.Framework.Logging;
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using osu.Game.Online.API;
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using osu.Game.Online.API.Requests;
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using osu.Game.Online.Notifications.WebSocket;
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namespace osu.Game.Online.Chat
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{
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public class WebSocketChatClient : IChatClient
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{
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public event Action<Channel>? ChannelJoined;
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public event Action<Channel>? ChannelParted;
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public event Action<List<Message>>? NewMessages;
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public event Action? PresenceReceived;
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private readonly IAPIProvider api;
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private readonly INotificationsClient client;
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private readonly ConcurrentDictionary<long, Channel> channelsMap = new ConcurrentDictionary<long, Channel>();
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private CancellationTokenSource? chatStartCancellationSource;
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public WebSocketChatClient(IAPIProvider api)
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{
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this.api = api;
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client = api.NotificationsClient;
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client.IsConnected.BindValueChanged(onConnectedChanged, true);
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}
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private void onConnectedChanged(ValueChangedEvent<bool> connected)
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{
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if (connected.NewValue)
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{
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client.MessageReceived += onMessageReceived;
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attemptToStartChat();
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RequestPresence();
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}
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else
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chatStartCancellationSource?.Cancel();
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}
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private void attemptToStartChat()
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{
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chatStartCancellationSource?.Cancel();
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chatStartCancellationSource = new CancellationTokenSource();
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Task.Factory.StartNew(async () =>
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{
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while (!chatStartCancellationSource.IsCancellationRequested)
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{
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try
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{
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await client.SendAsync(new StartChatRequest()).ConfigureAwait(false);
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Logger.Log(@"Now listening to websocket chat messages.", LoggingTarget.Network);
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await chatStartCancellationSource.CancelAsync().ConfigureAwait(false);
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}
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catch (Exception ex)
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{
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Logger.Log($@"Could not start listening to websocket chat messages: {ex}", LoggingTarget.Network);
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await Task.Delay(5000).ConfigureAwait(false);
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}
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}
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}, chatStartCancellationSource.Token);
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}
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public void RequestPresence()
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{
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var fetchReq = new GetUpdatesRequest(0);
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fetchReq.Success += updates =>
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{
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if (updates?.Presence != null)
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{
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foreach (var channel in updates.Presence)
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joinChannel(channel);
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handleMessages(updates.Messages);
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}
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PresenceReceived?.Invoke();
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};
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api.Queue(fetchReq);
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}
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private void onMessageReceived(SocketMessage message)
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{
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switch (message.Event)
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{
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case @"chat.channel.join":
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Debug.Assert(message.Data != null);
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Channel? joinedChannel = JsonConvert.DeserializeObject<Channel>(message.Data.ToString());
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Debug.Assert(joinedChannel != null);
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joinChannel(joinedChannel);
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break;
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case @"chat.channel.part":
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Debug.Assert(message.Data != null);
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Channel? partedChannel = JsonConvert.DeserializeObject<Channel>(message.Data.ToString());
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Debug.Assert(partedChannel != null);
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partChannel(partedChannel);
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break;
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case @"chat.message.new":
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Debug.Assert(message.Data != null);
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NewChatMessageData? messageData = JsonConvert.DeserializeObject<NewChatMessageData>(message.Data.ToString());
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Debug.Assert(messageData != null);
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foreach (var msg in messageData.Messages)
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postToChannel(msg);
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break;
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}
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}
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private void postToChannel(Message message)
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{
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if (channelsMap.TryGetValue(message.ChannelId, out Channel? channel))
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{
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joinChannel(channel);
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NewMessages?.Invoke(new List<Message> { message });
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return;
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}
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var req = new GetChannelRequest(message.ChannelId);
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req.Success += response =>
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{
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joinChannel(channelsMap[message.ChannelId] = response.Channel);
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NewMessages?.Invoke(new List<Message> { message });
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};
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req.Failure += ex => Logger.Error(ex, "Failed to join channel");
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api.Queue(req);
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}
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private void joinChannel(Channel ch)
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{
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ch.Joined.Value = true;
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ChannelJoined?.Invoke(ch);
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}
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private void partChannel(Channel channel) => ChannelParted?.Invoke(channel);
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private void handleMessages(List<Message>? messages)
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{
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if (messages == null)
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return;
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NewMessages?.Invoke(messages);
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}
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public void Dispose()
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{
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client.IsConnected.ValueChanged -= onConnectedChanged;
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client.MessageReceived -= onMessageReceived;
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}
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}
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}
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