mirror of
https://github.com/ppy/osu.git
synced 2024-11-12 06:07:28 +08:00
90 lines
2.7 KiB
C#
90 lines
2.7 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
|
|
|
using OpenTK;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Extensions;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.Containers;
|
|
using osu.Framework.Graphics.Sprites;
|
|
using osu.Game.Graphics;
|
|
using osu.Game.Graphics.Sprites;
|
|
using osu.Game.Rulesets.Objects.Drawables;
|
|
|
|
namespace osu.Game.Rulesets.Judgements
|
|
{
|
|
/// <summary>
|
|
/// A drawable object which visualises the hit result of a <see cref="Judgements.Judgement"/>.
|
|
/// </summary>
|
|
public class DrawableJudgement : Container
|
|
{
|
|
protected readonly Judgement Judgement;
|
|
|
|
protected readonly SpriteText JudgementText;
|
|
|
|
/// <summary>
|
|
/// Creates a drawable which visualises a <see cref="Judgements.Judgement"/>.
|
|
/// </summary>
|
|
/// <param name="judgement">The judgement to visualise.</param>
|
|
public DrawableJudgement(Judgement judgement)
|
|
{
|
|
Judgement = judgement;
|
|
|
|
AutoSizeAxes = Axes.Both;
|
|
|
|
Children = new[]
|
|
{
|
|
JudgementText = new OsuSpriteText
|
|
{
|
|
Origin = Anchor.Centre,
|
|
Anchor = Anchor.Centre,
|
|
Text = judgement.Result.GetDescription().ToUpper(),
|
|
Font = @"Venera",
|
|
TextSize = 16
|
|
}
|
|
};
|
|
}
|
|
|
|
[BackgroundDependencyLoader]
|
|
private void load(OsuColour colours)
|
|
{
|
|
switch (Judgement.Result)
|
|
{
|
|
case HitResult.Miss:
|
|
Colour = colours.Red;
|
|
break;
|
|
}
|
|
}
|
|
|
|
protected override void LoadComplete()
|
|
{
|
|
base.LoadComplete();
|
|
|
|
this.FadeInFromZero(100, Easing.OutQuint);
|
|
|
|
switch (Judgement.Result)
|
|
{
|
|
case HitResult.None:
|
|
break;
|
|
case HitResult.Miss:
|
|
this.ScaleTo(1.6f);
|
|
this.ScaleTo(1, 100, Easing.In);
|
|
|
|
this.MoveToOffset(new Vector2(0, 100), 800, Easing.InQuint);
|
|
this.RotateTo(40, 800, Easing.InQuint);
|
|
|
|
this.Delay(600).FadeOut(200);
|
|
break;
|
|
default:
|
|
this.ScaleTo(0.9f);
|
|
this.ScaleTo(1, 500, Easing.OutElastic);
|
|
|
|
this.Delay(100).FadeOut(400);
|
|
break;
|
|
}
|
|
|
|
Expire(true);
|
|
}
|
|
}
|
|
}
|