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osu-lazer/osu.Game.Tests/Visual/Multiplayer/TestSceneLoungeRoomInfo.cs

54 lines
1.4 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Game.Online.Multiplayer;
using osu.Game.Online.Multiplayer.RoomStatuses;
using osu.Game.Screens.Multi.Lounge.Components;
using osu.Game.Users;
namespace osu.Game.Tests.Visual.Multiplayer
{
public class TestSceneLoungeRoomInfo : MultiplayerTestScene
{
[SetUp]
public void Setup() => Schedule(() =>
{
Room = new Room();
Child = new RoomInfo
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Width = 500
};
});
public override void SetUpSteps()
{
// Todo: Temp
}
[Test]
public void TestNonSelectedRoom()
{
AddStep("set null room", () => Room.RoomID.Value = null);
}
[Test]
public void TestOpenRoom()
{
AddStep("set open room", () =>
{
Room.RoomID.Value = 0;
Room.Name.Value = "Room 0";
Room.Host.Value = new User { Username = "peppy", Id = 2 };
Room.EndDate.Value = DateTimeOffset.Now.AddMonths(1);
Room.Status.Value = new RoomStatusOpen();
});
}
}
}