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31 lines
1.1 KiB
C#
31 lines
1.1 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Graphics;
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namespace osu.Game.Rulesets.Timing
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{
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/// <summary>
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/// A <see cref="ScrollingContainer"/> which scrolls linearly relative to the <see cref="MultiplierControlPoint"/> start time.
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/// </summary>
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internal class LinearScrollingContainer : ScrollingContainer
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{
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private readonly Axes scrollingAxes;
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private readonly MultiplierControlPoint controlPoint;
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public LinearScrollingContainer(Axes scrollingAxes, MultiplierControlPoint controlPoint)
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{
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this.scrollingAxes = scrollingAxes;
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this.controlPoint = controlPoint;
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}
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protected override void Update()
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{
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base.Update();
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if ((scrollingAxes & Axes.X) > 0) X = (float)(controlPoint.StartTime - Time.Current);
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if ((scrollingAxes & Axes.Y) > 0) Y = (float)(controlPoint.StartTime - Time.Current);
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}
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}
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}
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