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osu-lazer/osu.Game/Rulesets/Edit/Checks/Components/Check.cs
Naxess 3289bb0379 Merge Check and BeatmapCheck
We're probably not going to need GeneralChecks or BeatmapsetChecks.

The verify tab is only available to a single difficulty at a time, and we already have access to the rest of the set through `IBeatmap`.
2021-04-10 14:56:30 +02:00

40 lines
1.2 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Game.Beatmaps;
namespace osu.Game.Rulesets.Edit.Checks.Components
{
public abstract class Check
{
/// <summary>
/// Returns the <see cref="CheckMetadata"/> for this check.
/// Basically, its information.
/// </summary>
/// <returns></returns>
public abstract CheckMetadata Metadata();
/// <summary>
/// The templates for issues that this check may use.
/// Basically, what issues this check can detect.
/// </summary>
/// <returns></returns>
public abstract IEnumerable<IssueTemplate> Templates();
/// <summary>
/// Returns zero, one, or several issues detected by this
/// check on the given beatmap.
/// </summary>
/// <param name="beatmap">The beatmap to run the check on.</param>
/// <returns></returns>
public abstract IEnumerable<Issue> Run(IBeatmap beatmap);
protected Check()
{
foreach (var template in Templates())
template.Origin = this;
}
}
}