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osu-lazer/osu.Game/Screens/OnlinePlay/Lounge/IOnlinePlayLounge.cs
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Bartłomiej Dach 1c4ecba950 Fix several issues with multiplayer & playlists room join error logging
This is in response to
https://osu.ppy.sh/community/forums/topics/2058708?n=5, wherein the user
is having a problem with joining multiplayer, but I have basically no
diagnosing capabilities, because the logs are all

    2025-03-26 18:57:57 [error]: Failed to join multiplayer room:
    2025-03-26 18:58:40 [error]: Failed to join multiplayer room:
    2025-03-26 18:58:41 [error]: Failed to join multiplayer room:
    2025-03-26 18:58:41 [error]: Failed to join multiplayer room:

which appears to originate from

https://github.com/ppy/osu/blob/c82eaafe98d96b9f49a4a7f168ef5c484e67d76f/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerLoungeSubScreen.cs#L91

Now, as far as I can tell, there are two possibilities here:

1. The exception's `Message` is null or empty. That's not exactly great
   or typical, but sure, this could possibly happen - in which case the
   error logging is silently eating whatever little relevant detail
   there is left to use.

2. The exception is *actually* `null` itself, and we're in the X Files.

This PR is intending to defend against (1).

In examining the logging further, I also spotted the following issues:

- In the single path that specifies a custom failure handler (which is
  `DrawableLoungeRoom` which handles joining a passworded room), the
  custom failure handler being present means that the error would be
  presented to the user, but it would not be logged. At all.

- In playlists, if the exception for whatever reason had an empty
  message, an empty notification would get posted. And in general to me
  it feels a bit dodgy to be directly presenting exception notifications
  to users without any preamble, hence the added "Failed to open
  playlist" prefix.
2025-03-27 08:52:33 +01:00

33 lines
1.2 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Game.Online.Rooms;
namespace osu.Game.Screens.OnlinePlay.Lounge
{
public interface IOnlinePlayLounge
{
/// <summary>
/// Attempts to join the given room.
/// </summary>
/// <param name="room">The room to join.</param>
/// <param name="password">The password.</param>
/// <param name="onSuccess">A delegate to invoke if the user joined the room.</param>
/// <param name="onFailure">A delegate to invoke if the user is not able to join the room.</param>
void Join(Room room, string? password, Action<Room>? onSuccess = null, Action<string, Exception?>? onFailure = null);
/// <summary>
/// Copies the given room and opens it as a fresh (not-yet-created) one.
/// </summary>
/// <param name="room">The room to copy.</param>
void OpenCopy(Room room);
/// <summary>
/// Closes the given room.
/// </summary>
/// <param name="room">The room to close.</param>
void Close(Room room);
}
}