mirror of
https://github.com/ppy/osu.git
synced 2024-11-17 22:52:54 +08:00
128 lines
3.9 KiB
C#
128 lines
3.9 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Bindables;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Utils;
|
|
using osu.Framework.Threading;
|
|
using osu.Game.Beatmaps;
|
|
using osu.Game.Configuration;
|
|
using osu.Game.Graphics.Backgrounds;
|
|
using osu.Game.Online.API;
|
|
using osu.Game.Skinning;
|
|
using osu.Game.Users;
|
|
|
|
namespace osu.Game.Screens.Backgrounds
|
|
{
|
|
public class BackgroundScreenDefault : BackgroundScreen
|
|
{
|
|
private Background background;
|
|
|
|
private int currentDisplay;
|
|
private const int background_count = 7;
|
|
private Bindable<User> user;
|
|
private Bindable<Skin> skin;
|
|
private Bindable<BackgroundSource> mode;
|
|
private Bindable<IntroSequence> introSequence;
|
|
|
|
[Resolved]
|
|
private IBindable<WorkingBeatmap> beatmap { get; set; }
|
|
|
|
public BackgroundScreenDefault(bool animateOnEnter = true)
|
|
: base(animateOnEnter)
|
|
{
|
|
}
|
|
|
|
[BackgroundDependencyLoader]
|
|
private void load(IAPIProvider api, SkinManager skinManager, OsuConfigManager config)
|
|
{
|
|
user = api.LocalUser.GetBoundCopy();
|
|
skin = skinManager.CurrentSkin.GetBoundCopy();
|
|
mode = config.GetBindable<BackgroundSource>(OsuSetting.MenuBackgroundSource);
|
|
introSequence = config.GetBindable<IntroSequence>(OsuSetting.IntroSequence);
|
|
|
|
user.ValueChanged += _ => Next();
|
|
skin.ValueChanged += _ => Next();
|
|
mode.ValueChanged += _ => Next();
|
|
beatmap.ValueChanged += _ => Next();
|
|
introSequence.ValueChanged += _ => Next();
|
|
|
|
currentDisplay = RNG.Next(0, background_count);
|
|
|
|
display(createBackground());
|
|
}
|
|
|
|
private void display(Background newBackground)
|
|
{
|
|
background?.FadeOut(800, Easing.InOutSine);
|
|
background?.Expire();
|
|
|
|
AddInternal(background = newBackground);
|
|
currentDisplay++;
|
|
}
|
|
|
|
private ScheduledDelegate nextTask;
|
|
|
|
public void Next()
|
|
{
|
|
nextTask?.Cancel();
|
|
nextTask = Scheduler.AddDelayed(() => { LoadComponentAsync(createBackground(), display); }, 100);
|
|
}
|
|
|
|
private Background createBackground()
|
|
{
|
|
Background newBackground;
|
|
string backgroundName;
|
|
|
|
switch (introSequence.Value)
|
|
{
|
|
case IntroSequence.Welcome:
|
|
backgroundName = "Intro/Welcome/menu-background";
|
|
break;
|
|
|
|
default:
|
|
backgroundName = $@"Menu/menu-background-{currentDisplay % background_count + 1}";
|
|
break;
|
|
}
|
|
|
|
if (user.Value?.IsSupporter ?? false)
|
|
{
|
|
switch (mode.Value)
|
|
{
|
|
case BackgroundSource.Beatmap:
|
|
newBackground = new BeatmapBackground(beatmap.Value, backgroundName);
|
|
break;
|
|
|
|
default:
|
|
newBackground = new SkinnedBackground(skin.Value, backgroundName);
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
newBackground = new Background(backgroundName);
|
|
|
|
newBackground.Depth = currentDisplay;
|
|
|
|
return newBackground;
|
|
}
|
|
|
|
private class SkinnedBackground : Background
|
|
{
|
|
private readonly Skin skin;
|
|
|
|
public SkinnedBackground(Skin skin, string fallbackTextureName)
|
|
: base(fallbackTextureName)
|
|
{
|
|
this.skin = skin;
|
|
}
|
|
|
|
[BackgroundDependencyLoader]
|
|
private void load()
|
|
{
|
|
Sprite.Texture = skin.GetTexture("menu-background") ?? Sprite.Texture;
|
|
}
|
|
}
|
|
}
|
|
}
|