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osu-lazer/osu.Game/Screens/Ranking/Expanded/StarRatingDisplay.cs

179 lines
6.8 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Globalization;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.UserInterface;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Screens.Ranking.Expanded
{
/// <summary>
/// A pill that displays the star rating of a <see cref="BeatmapInfo"/>.
/// </summary>
public class StarRatingDisplay : CompositeDrawable, IHasCurrentValue<StarDifficulty?>
{
private Box background;
private OsuSpriteText wholePart;
private OsuSpriteText fractionPart;
private double displayedStarRating;
protected double DisplayedStarRating
{
get => displayedStarRating;
set
{
displayedStarRating = value;
var starRatingParts = value.ToString("0.00", CultureInfo.InvariantCulture).Split('.');
wholePart.Text = starRatingParts[0];
fractionPart.Text = starRatingParts[1];
}
}
[Resolved]
private OsuColour colours { get; set; }
private readonly BindableWithCurrent<StarDifficulty?> current = new BindableWithCurrent<StarDifficulty?>();
public Bindable<StarDifficulty?> Current
{
get => current.Current;
set => current.Current = value;
}
/// <summary>
/// Creates a new <see cref="StarRatingDisplay"/> without any <see cref="StarDifficulty"/> set, displaying a placeholder until <see cref="Current"/> is changed.
/// </summary>
public StarRatingDisplay()
{
}
/// <summary>
/// Creates a new <see cref="StarRatingDisplay"/> using an already computed <see cref="StarDifficulty"/>.
/// </summary>
/// <param name="starDifficulty">The already computed <see cref="StarDifficulty"/> to display the star difficulty of.</param>
public StarRatingDisplay(StarDifficulty starDifficulty)
{
Current.Value = starDifficulty;
}
[BackgroundDependencyLoader]
private void load(OsuColour colours, BeatmapDifficultyCache difficultyCache)
{
AutoSizeAxes = Axes.Both;
InternalChildren = new Drawable[]
{
new CircularContainer
{
RelativeSizeAxes = Axes.Both,
Masking = true,
Children = new Drawable[]
{
background = new Box
{
RelativeSizeAxes = Axes.Both,
},
}
},
new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
Padding = new MarginPadding { Horizontal = 8, Vertical = 4 },
Direction = FillDirection.Horizontal,
Spacing = new Vector2(2, 0),
Children = new Drawable[]
{
new SpriteIcon
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Size = new Vector2(7),
Icon = FontAwesome.Solid.Star,
Colour = Color4.Black
},
new FillFlowContainer
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Horizontal,
Children = new[]
{
wholePart = new OsuSpriteText
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
Colour = Color4.Black,
Font = OsuFont.Numeric.With(size: 14, weight: FontWeight.Black),
UseFullGlyphHeight = false,
},
new OsuSpriteText
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
Colour = Color4.Black,
Text = NumberFormatInfo.CurrentInfo.NumberDecimalSeparator,
Font = OsuFont.Numeric.With(size: 7, weight: FontWeight.Black),
UseFullGlyphHeight = false,
},
fractionPart = new OsuSpriteText
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
Colour = Color4.Black,
Font = OsuFont.Numeric.With(size: 7, weight: FontWeight.Black),
UseFullGlyphHeight = false,
}
}
}
}
}
};
}
protected override void LoadComplete()
{
base.LoadComplete();
Current.BindValueChanged(_ => updateDisplay(), true);
FinishTransforms(true);
}
private void updateDisplay()
{
const double duration = 400;
const Easing easing = Easing.OutQuint;
ColourInfo backgroundColour;
if (Current.Value == null)
backgroundColour = Color4.SlateGray.Opacity(0.3f);
else
{
var rating = Current.Value.Value.DifficultyRating;
backgroundColour = rating == DifficultyRating.ExpertPlus
? ColourInfo.GradientVertical(Color4Extensions.FromHex("#C1C1C1"), Color4Extensions.FromHex("#595959"))
: (ColourInfo)colours.ForDifficultyRating(rating);
}
background.FadeColour(backgroundColour, duration, easing);
this.TransformTo(nameof(DisplayedStarRating), Current.Value?.Stars ?? 0.0f, duration, easing);
}
}
}