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91 lines
3.3 KiB
C#
91 lines
3.3 KiB
C#
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Linq;
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using osu.Framework.Graphics;
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using osu.Framework.Input;
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using osu.Framework.Input.Bindings;
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namespace osu.Game.Input.Bindings
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{
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public class GlobalActionContainer : DatabasedKeyBindingContainer<GlobalAction>, IHandleGlobalInput
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{
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private readonly Drawable handler;
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public GlobalActionContainer(OsuGameBase game)
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{
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if (game is IKeyBindingHandler<GlobalAction>)
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handler = game;
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}
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public override IEnumerable<KeyBinding> DefaultKeyBindings => GlobalKeyBindings.Concat(InGameKeyBindings);
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public IEnumerable<KeyBinding> GlobalKeyBindings => new[]
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{
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new KeyBinding(InputKey.F8, GlobalAction.ToggleChat),
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new KeyBinding(InputKey.F9, GlobalAction.ToggleSocial),
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new KeyBinding(InputKey.F10, GlobalAction.ToggleGameplayMouseButtons),
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new KeyBinding(InputKey.F12, GlobalAction.TakeScreenshot),
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new KeyBinding(new[] { InputKey.Control, InputKey.Alt, InputKey.R }, GlobalAction.ResetInputSettings),
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new KeyBinding(new[] { InputKey.Control, InputKey.T }, GlobalAction.ToggleToolbar),
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new KeyBinding(new[] { InputKey.Control, InputKey.O }, GlobalAction.ToggleSettings),
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new KeyBinding(InputKey.Up, GlobalAction.IncreaseVolume),
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new KeyBinding(InputKey.MouseWheelUp, GlobalAction.IncreaseVolume),
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new KeyBinding(InputKey.Down, GlobalAction.DecreaseVolume),
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new KeyBinding(InputKey.MouseWheelDown, GlobalAction.DecreaseVolume),
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new KeyBinding(InputKey.F4, GlobalAction.ToggleMute),
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new KeyBinding(InputKey.Escape, GlobalAction.Back),
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new KeyBinding(InputKey.MouseButton1, GlobalAction.Back)
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};
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public IEnumerable<KeyBinding> InGameKeyBindings => new[]
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{
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new KeyBinding(InputKey.Space, GlobalAction.SkipCutscene),
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new KeyBinding(InputKey.Tilde, GlobalAction.QuickRetry)
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};
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protected override IEnumerable<Drawable> KeyBindingInputQueue =>
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handler == null ? base.KeyBindingInputQueue : base.KeyBindingInputQueue.Prepend(handler);
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}
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public enum GlobalAction
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{
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[Description("Toggle chat overlay")]
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ToggleChat,
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[Description("Toggle social overlay")]
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ToggleSocial,
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[Description("Reset input settings")]
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ResetInputSettings,
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[Description("Toggle toolbar")]
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ToggleToolbar,
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[Description("Toggle settings")]
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ToggleSettings,
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[Description("Toggle osu!direct")]
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ToggleDirect,
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[Description("Increase Volume")]
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IncreaseVolume,
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[Description("Decrease Volume")]
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DecreaseVolume,
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[Description("Toggle mute")]
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ToggleMute,
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// In-Game Keybindings
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[Description("Skip Cutscene")]
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SkipCutscene,
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[Description("Quick Retry (Hold)")]
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QuickRetry,
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[Description("Take screenshot")]
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TakeScreenshot,
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[Description("Toggle gameplay mouse buttons")]
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ToggleGameplayMouseButtons,
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[Description("Go back")]
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Back
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}
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}
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