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54 lines
1.7 KiB
C#
54 lines
1.7 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Timing;
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using osu.Game.Beatmaps;
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using osu.Game.Scoring;
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using osu.Game.Screens.OnlinePlay.Multiplayer.Spectate.Sync;
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using osu.Game.Screens.Play;
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namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
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{
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public class MultiplayerSpectatorPlayer : SpectatorPlayer
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{
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private readonly ISpectatorSlaveClock gameplayClock;
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public MultiplayerSpectatorPlayer(Score score, ISpectatorSlaveClock gameplayClock)
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: base(score)
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{
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this.gameplayClock = gameplayClock;
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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gameplayClock.WaitingOnFrames.BindTo(DrawableRuleset.FrameStableClock.WaitingOnFrames);
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}
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protected override GameplayClockContainer CreateGameplayClockContainer(WorkingBeatmap beatmap, double gameplayStart)
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=> new SubGameplayClockContainer(gameplayClock);
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}
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public class SubGameplayClockContainer : GameplayClockContainer
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{
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public new DecoupleableInterpolatingFramedClock AdjustableClock => base.AdjustableClock;
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public SubGameplayClockContainer(IClock sourceClock)
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: base(sourceClock)
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{
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}
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protected override void OnIsPausedChanged(ValueChangedEvent<bool> isPaused)
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{
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if (isPaused.NewValue)
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AdjustableClock.Stop();
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else
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AdjustableClock.Start();
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}
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protected override GameplayClock CreateGameplayClock(IFrameBasedClock source) => new GameplayClock(source);
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}
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}
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