1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-15 07:32:55 +08:00
osu-lazer/osu.Game.Rulesets.Osu.Tests/OsuDifficultyCalculatorTest.cs
2021-03-26 11:47:41 +09:00

33 lines
1.2 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Osu.Difficulty;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Tests.Beatmaps;
namespace osu.Game.Rulesets.Osu.Tests
{
[TestFixture]
public class OsuDifficultyCalculatorTest : DifficultyCalculatorTest
{
protected override string ResourceAssembly => "osu.Game.Rulesets.Osu";
[TestCase(6.9311451172574934d, "diffcalc-test")]
[TestCase(1.0736586907780401d, "zero-length-sliders")]
public void Test(double expected, string name)
=> base.Test(expected, name);
[TestCase(8.7212283220412345d, "diffcalc-test")]
[TestCase(1.3212137158641493d, "zero-length-sliders")]
public void TestClockRateAdjusted(double expected, string name)
=> Test(expected, name, new OsuModDoubleTime());
protected override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new OsuDifficultyCalculator(new OsuRuleset(), beatmap);
protected override Ruleset CreateRuleset() => new OsuRuleset();
}
}