mirror of
https://github.com/ppy/osu.git
synced 2025-03-11 07:17:18 +08:00
109 lines
4.2 KiB
C#
109 lines
4.2 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.Colour;
|
|
using osu.Framework.Graphics.Containers;
|
|
using osu.Framework.Graphics.Shapes;
|
|
using osu.Framework.Graphics.Sprites;
|
|
using osu.Game.Beatmaps;
|
|
using osu.Game.Overlays;
|
|
using osuTK;
|
|
using osuTK.Graphics;
|
|
|
|
namespace osu.Game.Screens.SelectV2
|
|
{
|
|
public partial class BeatmapSetPanelBackground : ModelBackedDrawable<WorkingBeatmap>
|
|
{
|
|
protected override double TransformDuration => 400;
|
|
|
|
public WorkingBeatmap? Beatmap
|
|
{
|
|
get => Model;
|
|
set => Model = value;
|
|
}
|
|
|
|
protected override Drawable CreateDrawable(WorkingBeatmap? model) => new BackgroundSprite(model);
|
|
|
|
private partial class BackgroundSprite : CompositeDrawable
|
|
{
|
|
private readonly WorkingBeatmap? working;
|
|
|
|
public BackgroundSprite(WorkingBeatmap? working)
|
|
{
|
|
this.working = working;
|
|
|
|
RelativeSizeAxes = Axes.Both;
|
|
}
|
|
|
|
[BackgroundDependencyLoader]
|
|
private void load(OverlayColourProvider colourProvider)
|
|
{
|
|
var texture = working?.GetPanelBackground();
|
|
|
|
if (texture != null)
|
|
{
|
|
InternalChildren = new Drawable[]
|
|
{
|
|
new Sprite
|
|
{
|
|
RelativeSizeAxes = Axes.Both,
|
|
Anchor = Anchor.Centre,
|
|
Origin = Anchor.Centre,
|
|
FillMode = FillMode.Fill,
|
|
Texture = texture,
|
|
},
|
|
new FillFlowContainer
|
|
{
|
|
Depth = -1,
|
|
RelativeSizeAxes = Axes.Both,
|
|
Direction = FillDirection.Horizontal,
|
|
// This makes the gradient not be perfectly horizontal, but diagonal at a ~40° angle
|
|
Shear = new Vector2(0.8f, 0),
|
|
Alpha = 0.5f,
|
|
Children = new[]
|
|
{
|
|
// The left half with no gradient applied
|
|
new Box
|
|
{
|
|
RelativeSizeAxes = Axes.Both,
|
|
Colour = Color4.Black,
|
|
Width = 0.4f,
|
|
},
|
|
// Piecewise-linear gradient with 3 segments to make it appear smoother
|
|
new Box
|
|
{
|
|
RelativeSizeAxes = Axes.Both,
|
|
Colour = ColourInfo.GradientHorizontal(Color4.Black, new Color4(0f, 0f, 0f, 0.9f)),
|
|
Width = 0.05f,
|
|
},
|
|
new Box
|
|
{
|
|
RelativeSizeAxes = Axes.Both,
|
|
Colour = ColourInfo.GradientHorizontal(new Color4(0f, 0f, 0f, 0.9f), new Color4(0f, 0f, 0f, 0.1f)),
|
|
Width = 0.2f,
|
|
},
|
|
new Box
|
|
{
|
|
RelativeSizeAxes = Axes.Both,
|
|
Colour = ColourInfo.GradientHorizontal(new Color4(0f, 0f, 0f, 0.1f), new Color4(0, 0, 0, 0)),
|
|
Width = 0.05f,
|
|
},
|
|
}
|
|
},
|
|
};
|
|
}
|
|
else
|
|
{
|
|
InternalChild = new Box
|
|
{
|
|
RelativeSizeAxes = Axes.Both,
|
|
Colour = colourProvider.Background6,
|
|
};
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|