1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-11 10:18:22 +08:00
osu-lazer/osu.iOS/osu.iOS.csproj
2018-12-06 17:49:09 +10:30

234 lines
11 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="..\packages\NUnit.3.10.1\build\NUnit.props" Condition="Exists('..\packages\NUnit.3.10.1\build\NUnit.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">iPhoneSimulator</Platform>
<ProjectGuid>{3F082D0B-A964-43D7-BDF7-C256D76A50D0}</ProjectGuid>
<ProjectTypeGuids>{FEACFBD2-3405-455C-9665-78FE426C6842};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<OutputType>Exe</OutputType>
<RootNamespace>osu.iOS</RootNamespace>
<AssemblyName>osu.iOS</AssemblyName>
<IPhoneResourcePrefix>Resources</IPhoneResourcePrefix>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|iPhoneSimulator' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\iPhoneSimulator\Debug</OutputPath>
<DefineConstants>DEBUG;ENABLE_TEST_CLOUD;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<CodesignKey>iPhone Developer</CodesignKey>
<MtouchDebug>true</MtouchDebug>
<MtouchNoSymbolStrip>true</MtouchNoSymbolStrip>
<MtouchFastDev>true</MtouchFastDev>
<IOSDebuggerPort>47024</IOSDebuggerPort>
<MtouchLink>None</MtouchLink>
<MtouchArch>x86_64</MtouchArch>
<MtouchHttpClientHandler>NSUrlSessionHandler</MtouchHttpClientHandler>
<DeviceSpecificBuild>false</DeviceSpecificBuild>
<MtouchVerbosity></MtouchVerbosity>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|iPhone' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\iPhone\Release</OutputPath>
<DefineConstants></DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<CodesignKey>iPhone Developer</CodesignKey>
<MtouchUseLlvm>true</MtouchUseLlvm>
<MtouchFloat32>true</MtouchFloat32>
<CodesignEntitlements>Entitlements.plist</CodesignEntitlements>
<MtouchLink>SdkOnly</MtouchLink>
<MtouchArch>ARM64</MtouchArch>
<MtouchHttpClientHandler>NSUrlSessionHandler</MtouchHttpClientHandler>
<MtouchVerbosity></MtouchVerbosity>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|iPhoneSimulator' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\iPhoneSimulator\Release</OutputPath>
<DefineConstants></DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<CodesignKey>iPhone Developer</CodesignKey>
<MtouchNoSymbolStrip>true</MtouchNoSymbolStrip>
<MtouchLink>None</MtouchLink>
<MtouchArch>x86_64</MtouchArch>
<MtouchHttpClientHandler>NSUrlSessionHandler</MtouchHttpClientHandler>
<MtouchVerbosity></MtouchVerbosity>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|iPhone' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\iPhone\Debug</OutputPath>
<DefineConstants>DEBUG;ENABLE_TEST_CLOUD;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<CodesignKey>iPhone Developer</CodesignKey>
<DeviceSpecificBuild>true</DeviceSpecificBuild>
<MtouchDebug>true</MtouchDebug>
<MtouchNoSymbolStrip>true</MtouchNoSymbolStrip>
<MtouchFastDev>true</MtouchFastDev>
<MtouchFloat32>true</MtouchFloat32>
<CodesignEntitlements>Entitlements.plist</CodesignEntitlements>
<IOSDebuggerPort>13079</IOSDebuggerPort>
<MtouchLink>SdkOnly</MtouchLink>
<MtouchArch>ARM64</MtouchArch>
<MtouchHttpClientHandler>NSUrlSessionHandler</MtouchHttpClientHandler>
<MtouchVerbosity></MtouchVerbosity>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Xml" />
<Reference Include="System.Core" />
<Reference Include="Xamarin.iOS" />
<Reference Include="FFmpeg.AutoGen">
<HintPath>..\packages\FFmpeg.AutoGen.4.0.0.4\lib\netstandard2.0\FFmpeg.AutoGen.dll</HintPath>
</Reference>
<Reference Include="JetBrains.Annotations">
<HintPath>..\packages\JetBrains.Annotations.2018.2.1\lib\netstandard2.0\JetBrains.Annotations.dll</HintPath>
</Reference>
<Reference Include="ManagedBass">
<HintPath>..\packages\ManagedBass.2.0.4\lib\Xamarin.iOS\ManagedBass.dll</HintPath>
</Reference>
<Reference Include="ManagedBass.Fx">
<HintPath>..\packages\ManagedBass.Fx.2.0.1\lib\Xamarin.iOS\ManagedBass.Fx.dll</HintPath>
</Reference>
<Reference Include="Markdig">
<HintPath>..\packages\Markdig.0.15.0\lib\netstandard1.1\Markdig.dll</HintPath>
</Reference>
<Reference Include="mscorlib" />
<Reference Include="Newtonsoft.Json">
<HintPath>..\packages\Newtonsoft.Json.11.0.2\lib\netstandard2.0\Newtonsoft.Json.dll</HintPath>
</Reference>
<Reference Include="nunit.framework">
<HintPath>..\packages\NUnit.3.10.1\lib\netstandard2.0\nunit.framework.dll</HintPath>
</Reference>
<Reference Include="Microsoft.Diagnostics.Runtime">
<HintPath>..\packages\ppy.Microsoft.Diagnostics.Runtime.0.9.180305.1\lib\netstandard2.0\Microsoft.Diagnostics.Runtime.dll</HintPath>
</Reference>
<Reference Include="osuTK">
<HintPath>..\packages\ppy.osuTK.NS20.1.0.41\lib\netstandard2.0\osuTK.dll</HintPath>
</Reference>
<Reference Include="SharpFNT">
<HintPath>..\packages\SharpFNT.1.0.0\lib\netstandard1.3\SharpFNT.dll</HintPath>
</Reference>
<Reference Include="System.Buffers">
<HintPath>..\packages\System.Buffers.4.5.0\lib\netstandard2.0\System.Buffers.dll</HintPath>
</Reference>
<Reference Include="System.Collections.Immutable">
<HintPath>..\packages\System.Collections.Immutable.1.5.0\lib\netstandard2.0\System.Collections.Immutable.dll</HintPath>
</Reference>
<Reference Include="System.IO.Compression" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Reflection.Metadata">
<HintPath>..\packages\System.Reflection.Metadata.1.6.0\lib\netstandard2.0\System.Reflection.Metadata.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.CompilerServices.Unsafe">
<HintPath>..\packages\System.Runtime.CompilerServices.Unsafe.4.5.1\lib\netstandard2.0\System.Runtime.CompilerServices.Unsafe.dll</HintPath>
</Reference>
<Reference Include="System.Memory">
<HintPath>..\packages\System.Memory.4.5.1\lib\netstandard2.0\System.Memory.dll</HintPath>
</Reference>
<Reference Include="SixLabors.Core">
<HintPath>..\packages\SixLabors.Core.1.0.0-beta0006\lib\netstandard1.1\SixLabors.Core.dll</HintPath>
</Reference>
<Reference Include="SixLabors.ImageSharp">
<HintPath>..\packages\SixLabors.ImageSharp.1.0.0-beta0005\lib\netstandard2.0\SixLabors.ImageSharp.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Tasks.Extensions">
<HintPath>..\packages\System.Threading.Tasks.Extensions.4.3.0\lib\portable-net45+win8+wp8+wpa81\System.Threading.Tasks.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.ValueTuple">
<HintPath>..\packages\System.ValueTuple.4.3.0\lib\netstandard1.0\System.ValueTuple.dll</HintPath>
</Reference>
<Reference Include="Microsoft.CodeAnalysis">
<HintPath>..\packages\Microsoft.CodeAnalysis.Common.2.9.0\lib\netstandard1.3\Microsoft.CodeAnalysis.dll</HintPath>
</Reference>
<Reference Include="Microsoft.CodeAnalysis.CSharp">
<HintPath>..\packages\Microsoft.CodeAnalysis.CSharp.2.9.0\lib\netstandard1.3\Microsoft.CodeAnalysis.CSharp.dll</HintPath>
</Reference>
<Reference Include="osuTK.iOS">
<HintPath>..\packages\ppy.osuTK.iOS.1.0.41\lib\xamarinios10\osuTK.iOS.dll</HintPath>
</Reference>
<Reference Include="osu.Framework">
<HintPath>..\packages\ppy.osu.Framework.0.0.7620\lib\netstandard2.0\osu.Framework.dll</HintPath>
</Reference>
<Reference Include="osu.Framework.iOS">
<HintPath>..\packages\ppy.osu.Framework.iOS.0.0.7620\lib\xamarinios10\osu.Framework.iOS.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<ImageAsset Include="Assets.xcassets\AppIcon.appiconset\Contents.json" />
<ImageAsset Include="Assets.xcassets\Contents.json" />
</ItemGroup>
<ItemGroup>
<Folder Include="Resources\" />
</ItemGroup>
<ItemGroup>
<InterfaceDefinition Include="LaunchScreen.storyboard" />
</ItemGroup>
<ItemGroup>
<None Include="Info.plist" />
<None Include="Entitlements.plist" />
<None Include="packages.config" />
<None Include="x86\bass_fx.dll" />
<None Include="x86\bass.dll" />
<None Include="x86\avutil-56.dll" />
<None Include="x86\avformat-58.dll" />
<None Include="x86\avfilter-7.dll" />
<None Include="x86\avdevice-58.dll" />
<None Include="x86\avcodec-58.dll" />
<None Include="x64\swscale-5.dll" />
<None Include="x64\swresample-3.dll" />
<None Include="x64\bass_fx.dll" />
<None Include="x64\bass.dll" />
<None Include="x64\avutil-56.dll" />
<None Include="x64\avformat-58.dll" />
<None Include="x64\avfilter-7.dll" />
<None Include="x64\avdevice-58.dll" />
<None Include="x64\avcodec-58.dll" />
<None Include="libbass_fx.so" />
<None Include="libbass_fx.dylib" />
<None Include="libbass.so" />
<None Include="libbass.dylib" />
<None Include="libbass_fx.a" />
<None Include="libbass.a" />
</ItemGroup>
<ItemGroup>
<Compile Include="Application.cs" />
<Compile Include="AppDelegate.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\osu.Game\osu.Game.csproj">
<Project>{2A66DD92-ADB1-4994-89E2-C94E04ACDA0D}</Project>
<Name>osu.Game</Name>
</ProjectReference>
<ProjectReference Include="..\osu-resources\osu.Game.Resources\osu.Game.Resources.csproj">
<Project>{D9A367C9-4C1A-489F-9B05-A0CEA2B53B58}</Project>
<Name>osu.Game.Resources</Name>
</ProjectReference>
<ProjectReference Include="..\osu.Game.Rulesets.Catch\osu.Game.Rulesets.Catch.csproj">
<Project>{58F6C80C-1253-4A0E-A465-B8C85EBEADF3}</Project>
<Name>osu.Game.Rulesets.Catch</Name>
</ProjectReference>
<ProjectReference Include="..\osu.Game.Rulesets.Mania\osu.Game.Rulesets.Mania.csproj">
<Project>{48F4582B-7687-4621-9CBE-5C24197CB536}</Project>
<Name>osu.Game.Rulesets.Mania</Name>
</ProjectReference>
<ProjectReference Include="..\osu.Game.Rulesets.Osu\osu.Game.Rulesets.Osu.csproj">
<Project>{C92A607B-1FDD-4954-9F92-03FF547D9080}</Project>
<Name>osu.Game.Rulesets.Osu</Name>
</ProjectReference>
<ProjectReference Include="..\osu.Game.Rulesets.Taiko\osu.Game.Rulesets.Taiko.csproj">
<Project>{F167E17A-7DE6-4AF5-B920-A5112296C695}</Project>
<Name>osu.Game.Rulesets.Taiko</Name>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildExtensionsPath)\Xamarin\iOS\Xamarin.iOS.CSharp.targets" />
<Import Project="..\packages\NETStandard.Library.2.0.0\build\netstandard2.0\NETStandard.Library.targets" Condition="Exists('..\packages\NETStandard.Library.2.0.0\build\netstandard2.0\NETStandard.Library.targets')" />
</Project>