mirror of
https://github.com/ppy/osu.git
synced 2024-12-15 23:23:04 +08:00
167 lines
5.6 KiB
C#
167 lines
5.6 KiB
C#
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
|
|
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
|
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Audio;
|
|
using osu.Framework.Audio.Sample;
|
|
using OpenTK;
|
|
using OpenTK.Graphics;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.Sprites;
|
|
using osu.Framework.Graphics.Containers;
|
|
using osu.Framework.Graphics.Transformations;
|
|
using osu.Framework.Input;
|
|
using osu.Game.Graphics.Sprites;
|
|
|
|
namespace osu.Game.Graphics.UserInterface
|
|
{
|
|
// Basic back button as it was on stable (kinda). No skinning possible for now
|
|
public class BackButton : ClickableContainer
|
|
{
|
|
private TextAwesome icon;
|
|
|
|
private Box leftBox;
|
|
private Box rightBox;
|
|
|
|
private const double transform_time = 600;
|
|
private const int pulse_length = 250;
|
|
|
|
private const float shear = 0.15f;
|
|
|
|
public static readonly Vector2 SIZE_EXTENDED = new Vector2(140, 50);
|
|
public static readonly Vector2 SIZE_RETRACTED = new Vector2(100, 50);
|
|
private AudioSample sampleClick;
|
|
|
|
public BackButton()
|
|
{
|
|
Size = SIZE_RETRACTED;
|
|
}
|
|
|
|
public override bool Contains(Vector2 screenSpacePos) => leftBox.Contains(screenSpacePos) || rightBox.Contains(screenSpacePos);
|
|
|
|
protected override bool OnHover(InputState state)
|
|
{
|
|
icon.ClearTransformations();
|
|
|
|
ResizeTo(SIZE_EXTENDED, transform_time, EasingTypes.OutElastic);
|
|
|
|
int duration = 0; //(int)(Game.Audio.BeatLength / 2);
|
|
if (duration == 0) duration = pulse_length;
|
|
|
|
double offset = 0; //(1 - Game.Audio.SyncBeatProgress) * duration;
|
|
double startTime = Time.Current + offset;
|
|
|
|
// basic pulse
|
|
icon.Transforms.Add(new TransformScale
|
|
{
|
|
StartValue = new Vector2(1.1f),
|
|
EndValue = Vector2.One,
|
|
StartTime = startTime,
|
|
EndTime = startTime + duration,
|
|
Easing = EasingTypes.Out,
|
|
LoopCount = -1,
|
|
LoopDelay = duration
|
|
});
|
|
|
|
return true;
|
|
}
|
|
|
|
protected override void OnHoverLost(InputState state)
|
|
{
|
|
icon.ClearTransformations();
|
|
|
|
ResizeTo(SIZE_RETRACTED, transform_time, EasingTypes.OutElastic);
|
|
|
|
int duration = 0; //(int)(Game.Audio.BeatLength);
|
|
if (duration == 0) duration = pulse_length * 2;
|
|
|
|
double offset = 0; //(1 - Game.Audio.SyncBeatProgress) * duration;
|
|
double startTime = Time.Current + offset;
|
|
|
|
// slow pulse
|
|
icon.Transforms.Add(new TransformScale
|
|
{
|
|
StartValue = new Vector2(1.1f),
|
|
EndValue = Vector2.One,
|
|
StartTime = startTime,
|
|
EndTime = startTime + duration,
|
|
Easing = EasingTypes.Out,
|
|
LoopCount = -1,
|
|
LoopDelay = duration
|
|
});
|
|
}
|
|
|
|
[BackgroundDependencyLoader]
|
|
private void load(AudioManager audio, OsuColour colours)
|
|
{
|
|
sampleClick = audio.Sample.Get(@"Menu/menuback");
|
|
Children = new Drawable[]
|
|
{
|
|
new Container
|
|
{
|
|
RelativeSizeAxes = Axes.Both,
|
|
Width = 0.4f,
|
|
Children = new Drawable[]
|
|
{
|
|
leftBox = new Box
|
|
{
|
|
RelativeSizeAxes = Axes.Both,
|
|
Colour = colours.PinkDark,
|
|
Shear = new Vector2(shear, 0),
|
|
},
|
|
icon = new TextAwesome
|
|
{
|
|
Anchor = Anchor.Centre,
|
|
TextSize = 25,
|
|
Icon = FontAwesome.fa_osu_left_o
|
|
},
|
|
}
|
|
},
|
|
new Container
|
|
{
|
|
Origin = Anchor.TopRight,
|
|
Anchor = Anchor.TopRight,
|
|
RelativeSizeAxes = Axes.Both,
|
|
Width = 0.6f,
|
|
Children = new Drawable[]
|
|
{
|
|
rightBox = new Box
|
|
{
|
|
Colour = colours.Pink,
|
|
Origin = Anchor.TopLeft,
|
|
Anchor = Anchor.TopLeft,
|
|
RelativeSizeAxes = Axes.Both,
|
|
Shear = new Vector2(shear, 0),
|
|
EdgeSmoothness = new Vector2(1.5f, 0),
|
|
},
|
|
new OsuSpriteText
|
|
{
|
|
Origin = Anchor.Centre,
|
|
Anchor = Anchor.Centre,
|
|
Text = @"Back",
|
|
}
|
|
}
|
|
}
|
|
};
|
|
}
|
|
|
|
protected override bool OnClick(InputState state)
|
|
{
|
|
var flash = new Box
|
|
{
|
|
RelativeSizeAxes = Axes.Both,
|
|
Shear = new Vector2(shear, 0),
|
|
Colour = Color4.White.Opacity(0.5f),
|
|
};
|
|
Add(flash);
|
|
|
|
flash.FadeOutFromOne(200);
|
|
flash.Expire();
|
|
|
|
sampleClick.Play();
|
|
|
|
return base.OnClick(state);
|
|
}
|
|
}
|
|
}
|