mirror of
https://github.com/ppy/osu.git
synced 2024-11-18 17:32:55 +08:00
104 lines
4.0 KiB
C#
104 lines
4.0 KiB
C#
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using osu.Game.Rulesets.Objects.Drawables;
|
|
using osu.Game.Rulesets.Objects.Types;
|
|
using osu.Game.Rulesets.Timing;
|
|
using OpenTK;
|
|
|
|
namespace osu.Game.Rulesets.UI.Scrolling.Visualisers
|
|
{
|
|
public class SequentialSpeedChangeVisualiser : ISpeedChangeVisualiser
|
|
{
|
|
private readonly Dictionary<DrawableHitObject, double> hitObjectPositions = new Dictionary<DrawableHitObject, double>();
|
|
|
|
private readonly IReadOnlyList<MultiplierControlPoint> controlPoints;
|
|
|
|
public SequentialSpeedChangeVisualiser(IReadOnlyList<MultiplierControlPoint> controlPoints)
|
|
{
|
|
this.controlPoints = controlPoints;
|
|
}
|
|
|
|
public void ComputeInitialStates(IEnumerable<DrawableHitObject> hitObjects, ScrollingDirection direction, double timeRange, Vector2 length)
|
|
{
|
|
foreach (var obj in hitObjects)
|
|
{
|
|
var startPosition = hitObjectPositions[obj] = positionAt(obj.HitObject.StartTime, timeRange);
|
|
|
|
obj.LifetimeStart = obj.HitObject.StartTime - timeRange - 1000;
|
|
|
|
if (obj.HitObject is IHasEndTime endTime)
|
|
{
|
|
var diff = positionAt(endTime.EndTime, timeRange) - startPosition;
|
|
|
|
switch (direction)
|
|
{
|
|
case ScrollingDirection.Up:
|
|
case ScrollingDirection.Down:
|
|
obj.Height = (float)(diff * length.Y);
|
|
break;
|
|
case ScrollingDirection.Left:
|
|
case ScrollingDirection.Right:
|
|
obj.Width = (float)(diff * length.X);
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (obj.HasNestedHitObjects)
|
|
{
|
|
ComputeInitialStates(obj.NestedHitObjects, direction, timeRange, length);
|
|
ComputePositions(obj.NestedHitObjects, direction, obj.HitObject.StartTime, timeRange, length);
|
|
}
|
|
}
|
|
}
|
|
|
|
public void ComputePositions(IEnumerable<DrawableHitObject> hitObjects, ScrollingDirection direction, double currentTime, double timeRange, Vector2 length)
|
|
{
|
|
var timelinePosition = positionAt(currentTime, timeRange);
|
|
|
|
foreach (var obj in hitObjects)
|
|
{
|
|
var finalPosition = hitObjectPositions[obj] - timelinePosition;
|
|
|
|
switch (direction)
|
|
{
|
|
case ScrollingDirection.Up:
|
|
obj.Y = (float)(finalPosition * length.Y);
|
|
break;
|
|
case ScrollingDirection.Down:
|
|
obj.Y = (float)(-finalPosition * length.Y);
|
|
break;
|
|
case ScrollingDirection.Left:
|
|
obj.X = (float)(finalPosition * length.X);
|
|
break;
|
|
case ScrollingDirection.Right:
|
|
obj.X = (float)(-finalPosition * length.X);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
private double positionAt(double time, double timeRange)
|
|
{
|
|
double length = 0;
|
|
for (int i = 0; i < controlPoints.Count; i++)
|
|
{
|
|
var current = controlPoints[i];
|
|
var next = i < controlPoints.Count - 1 ? controlPoints[i + 1] : null;
|
|
|
|
if (i > 0 && current.StartTime > time)
|
|
continue;
|
|
|
|
// Duration of the current control point
|
|
var currentDuration = (next?.StartTime ?? double.PositiveInfinity) - current.StartTime;
|
|
|
|
length += Math.Min(currentDuration, time - current.StartTime) * current.Multiplier / timeRange;
|
|
}
|
|
|
|
return length;
|
|
}
|
|
}
|
|
}
|