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66 lines
2.0 KiB
C#
66 lines
2.0 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.LocalisationExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Localisation;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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namespace osu.Game.Overlays.BeatmapSet
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{
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public abstract class BeatmapBadge : CompositeDrawable
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{
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/// <summary>
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/// The text displayed on the badge's label.
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/// </summary>
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public LocalisableString BadgeText
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{
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set => badgeLabel.Text = value.ToUpper();
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}
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/// <summary>
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/// The colour of the badge's label.
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/// </summary>
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public Colour4 BadgeColour
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{
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set => badgeLabel.Colour = value;
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}
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private readonly Box background;
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private readonly OsuSpriteText badgeLabel;
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protected BeatmapBadge()
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{
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AutoSizeAxes = Axes.Both;
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InternalChild = new CircularContainer
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{
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Masking = true,
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AutoSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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background = new Box
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{
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RelativeSizeAxes = Axes.Both,
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},
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badgeLabel = new OsuSpriteText
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{
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Font = OsuFont.GetFont(size: 10, weight: FontWeight.SemiBold),
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Margin = new MarginPadding { Horizontal = 10, Vertical = 2 },
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}
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}
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};
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}
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[BackgroundDependencyLoader(true)]
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private void load(OsuColour colours, OverlayColourProvider? colourProvider)
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{
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background.Colour = colourProvider?.Background5 ?? colours.Gray2;
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}
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}
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}
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