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mirror of https://github.com/ppy/osu.git synced 2024-09-22 04:07:25 +08:00
osu-lazer/osu.Game.Rulesets.Osu
2022-09-16 15:12:05 +09:00
..
Beatmaps Automated #nullable processing 2022-06-17 16:37:17 +09:00
Configuration Automated #nullable processing 2022-06-17 16:37:17 +09:00
Difficulty Don't use full hit window in rhythm 2022-09-07 13:25:35 +01:00
Edit Apply the same change to HandleFlip 2022-09-15 19:55:18 +09:00
Judgements Automated #nullable processing 2022-06-17 16:37:17 +09:00
Mods Make random implicitly null to avoid potential incorrect behaviour in randomBool 2022-09-09 17:55:54 +09:00
Objects Fix follow point animations in legacy skins not always starting at correct point in time 2022-09-16 15:12:05 +09:00
Properties Automated #nullable processing 2022-06-17 16:37:17 +09:00
Replays Remove the nullable disable annotation and fix the breaking api. 2022-07-02 13:33:05 +08:00
Resources/Testing/Beatmaps Add failing tests 2021-04-05 17:48:29 +09:00
Scoring Update parameter discards 2022-06-24 21:26:19 +09:00
Skinning Change NonGameplayAdjustments to GameplayAdjustments and convert TrueGameplayRate to extension method 2022-09-06 22:26:46 +09:00
Statistics Automated #nullable processing 2022-06-17 16:37:17 +09:00
UI Change message type osu resume overlay 2022-08-10 16:09:58 -04:00
Utils Refactor IsHitObjectOnBeat to be understandable 2022-09-09 18:00:51 +09:00
osu.Game.Rulesets.Osu.csproj Adjust package titles 2021-01-18 11:08:03 +09:00
OsuInputManager.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
OsuRuleset.cs Rename CreateLegacySkinProvider to CreateSkinTransformer and apply to all skins 2022-09-15 20:18:10 +09:00
OsuSkinComponent.cs Replace usages of string.To{Lower,Upper}() 2022-06-24 11:57:45 +02:00
OsuSkinComponents.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00