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osu-lazer/osu.Game/Online/API/DummyAPIAccess.cs
2020-10-22 17:48:15 +09:00

91 lines
2.5 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Threading;
using System.Threading.Tasks;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Users;
namespace osu.Game.Online.API
{
public class DummyAPIAccess : Component, IAPIProvider
{
public Bindable<User> LocalUser { get; } = new Bindable<User>(new User
{
Username = @"Dummy",
Id = 1001,
});
public Bindable<UserActivity> Activity { get; } = new Bindable<UserActivity>();
public string AccessToken => "token";
public bool IsLoggedIn => State.Value == APIState.Online;
public string ProvidedUsername => LocalUser.Value.Username;
public string Endpoint => "http://localhost";
/// <summary>
/// Provide handling logic for an arbitrary API request.
/// </summary>
public Action<APIRequest> HandleRequest;
private readonly Bindable<APIState> state = new Bindable<APIState>(APIState.Online);
/// <summary>
/// The current connectivity state of the API.
/// </summary>
public IBindable<APIState> State => state;
public DummyAPIAccess()
{
LocalUser.BindValueChanged(u =>
{
u.OldValue?.Activity.UnbindFrom(Activity);
u.NewValue.Activity.BindTo(Activity);
}, true);
}
public virtual void Queue(APIRequest request)
{
HandleRequest?.Invoke(request);
}
public void Perform(APIRequest request) => HandleRequest?.Invoke(request);
public Task PerformAsync(APIRequest request)
{
HandleRequest?.Invoke(request);
return Task.CompletedTask;
}
public void Login(string username, string password)
{
LocalUser.Value = new User
{
Username = username,
Id = 1001,
};
state.Value = APIState.Online;
}
public void Logout()
{
LocalUser.Value = new GuestUser();
state.Value = APIState.Offline;
}
public RegistrationRequest.RegistrationRequestErrors CreateAccount(string email, string username, string password)
{
Thread.Sleep(200);
return null;
}
public void SetState(APIState newState) => state.Value = newState;
}
}