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osu-lazer/osu.Game/Rulesets/Edit/Layers/Selection/SelectionLayer.cs
2018-02-12 16:03:59 +09:00

103 lines
3.6 KiB
C#

// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Input;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Edit.Layers.Selection
{
public class SelectionLayer : CompositeDrawable
{
private readonly Playfield playfield;
public SelectionLayer(Playfield playfield)
{
this.playfield = playfield;
RelativeSizeAxes = Axes.Both;
}
private SelectionDragger selectionDragger;
private HitObjectCapturer capturer;
[BackgroundDependencyLoader]
private void load()
{
capturer = new HitObjectCapturer(playfield.HitObjects.Objects);
capturer.HitObjectCaptured += hitObjectCaptured;
}
private void hitObjectCaptured(DrawableHitObject hitObject) => selectionDragger.AddCaptured(hitObject);
protected override bool OnDragStart(InputState state)
{
// Hide the previous drag box - we won't be working with it any longer
selectionDragger?.Hide();
selectionDragger?.Expire();
AddInternal(selectionDragger = new SelectionDragger());
return true;
}
protected override bool OnDrag(InputState state)
{
var dragPosition = state.Mouse.NativeState.Position;
var dragStartPosition = state.Mouse.NativeState.PositionMouseDown ?? dragPosition;
var screenSpaceDragQuad = new Quad(dragStartPosition.X, dragStartPosition.Y, dragPosition.X - dragStartPosition.X, dragPosition.Y - dragStartPosition.Y);
selectionDragger.SetDragRectangle(screenSpaceDragQuad.AABBFloat);
capturer.CaptureQuad(screenSpaceDragQuad);
return true;
}
protected override bool OnDragEnd(InputState state)
{
// Due to https://github.com/ppy/osu-framework/issues/1382, we may get here after OnClick has set the selectionBox to null
// In the case that the user dragged within the click distance out of an object
if (selectionDragger == null)
return true;
selectionDragger.FinishCapture();
// If there are no hitobjects, remove the selection box
if (!selectionDragger.HasCaptured)
{
selectionDragger.Expire();
selectionDragger = null;
}
return true;
}
protected override bool OnClick(InputState state)
{
// We could be coming here without a previous selection box
if (selectionDragger == null)
AddInternal(selectionDragger = new SelectionDragger { Position = ToLocalSpace(state.Mouse.NativeState.Position), Alpha = 0 });
// If we're coming here with a previous selection, unselect those hitobjects
selectionDragger.ClearCaptured();
if (capturer.CapturePoint(state.Mouse.NativeState.Position))
{
selectionDragger.Alpha = 1;
selectionDragger.FinishCapture(true);
}
else
{
selectionDragger.Hide();
selectionDragger = null;
}
return true;
}
}
}