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103 lines
3.6 KiB
C#
103 lines
3.6 KiB
C#
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Primitives;
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using osu.Framework.Input;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.UI;
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namespace osu.Game.Rulesets.Edit.Layers.Selection
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{
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public class SelectionLayer : CompositeDrawable
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{
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private readonly Playfield playfield;
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public SelectionLayer(Playfield playfield)
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{
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this.playfield = playfield;
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RelativeSizeAxes = Axes.Both;
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}
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private SelectionDragger selectionDragger;
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private HitObjectCapturer capturer;
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[BackgroundDependencyLoader]
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private void load()
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{
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capturer = new HitObjectCapturer(playfield.HitObjects.Objects);
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capturer.HitObjectCaptured += hitObjectCaptured;
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}
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private void hitObjectCaptured(DrawableHitObject hitObject) => selectionDragger.AddCaptured(hitObject);
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protected override bool OnDragStart(InputState state)
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{
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// Hide the previous drag box - we won't be working with it any longer
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selectionDragger?.Hide();
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selectionDragger?.Expire();
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AddInternal(selectionDragger = new SelectionDragger());
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return true;
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}
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protected override bool OnDrag(InputState state)
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{
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var dragPosition = state.Mouse.NativeState.Position;
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var dragStartPosition = state.Mouse.NativeState.PositionMouseDown ?? dragPosition;
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var screenSpaceDragQuad = new Quad(dragStartPosition.X, dragStartPosition.Y, dragPosition.X - dragStartPosition.X, dragPosition.Y - dragStartPosition.Y);
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selectionDragger.SetDragRectangle(screenSpaceDragQuad.AABBFloat);
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capturer.CaptureQuad(screenSpaceDragQuad);
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return true;
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}
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protected override bool OnDragEnd(InputState state)
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{
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// Due to https://github.com/ppy/osu-framework/issues/1382, we may get here after OnClick has set the selectionBox to null
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// In the case that the user dragged within the click distance out of an object
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if (selectionDragger == null)
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return true;
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selectionDragger.FinishCapture();
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// If there are no hitobjects, remove the selection box
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if (!selectionDragger.HasCaptured)
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{
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selectionDragger.Expire();
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selectionDragger = null;
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}
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return true;
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}
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protected override bool OnClick(InputState state)
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{
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// We could be coming here without a previous selection box
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if (selectionDragger == null)
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AddInternal(selectionDragger = new SelectionDragger { Position = ToLocalSpace(state.Mouse.NativeState.Position), Alpha = 0 });
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// If we're coming here with a previous selection, unselect those hitobjects
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selectionDragger.ClearCaptured();
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if (capturer.CapturePoint(state.Mouse.NativeState.Position))
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{
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selectionDragger.Alpha = 1;
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selectionDragger.FinishCapture(true);
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}
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else
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{
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selectionDragger.Hide();
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selectionDragger = null;
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}
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return true;
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}
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}
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}
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