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osu-lazer/osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs
Dean Herbert bb2f8deb18 ControlPoint -> PathControlPoint
Also Curve -> Path.
2018-11-01 03:56:51 +09:00

396 lines
16 KiB
C#

// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using osu.Game.Rulesets.Objects.Types;
using System;
using System.Collections.Generic;
using System.Globalization;
using System.IO;
using osu.Game.Beatmaps.Formats;
using osu.Game.Audio;
using System.Linq;
using JetBrains.Annotations;
using osu.Framework.Logging;
using osu.Framework.MathUtils;
namespace osu.Game.Rulesets.Objects.Legacy
{
/// <summary>
/// A HitObjectParser to parse legacy Beatmaps.
/// </summary>
public abstract class ConvertHitObjectParser : HitObjectParser
{
/// <summary>
/// The offset to apply to all time values.
/// </summary>
protected readonly double Offset;
/// <summary>
/// The beatmap version.
/// </summary>
protected readonly int FormatVersion;
protected bool FirstObject { get; private set; } = true;
protected ConvertHitObjectParser(double offset, int formatVersion)
{
Offset = offset;
FormatVersion = formatVersion;
}
[CanBeNull]
public override HitObject Parse(string text)
{
try
{
string[] split = text.Split(',');
Vector2 pos = new Vector2((int)Convert.ToSingle(split[0], CultureInfo.InvariantCulture), (int)Convert.ToSingle(split[1], CultureInfo.InvariantCulture));
ConvertHitObjectType type = (ConvertHitObjectType)int.Parse(split[3]);
int comboOffset = (int)(type & ConvertHitObjectType.ComboOffset) >> 4;
type &= ~ConvertHitObjectType.ComboOffset;
bool combo = type.HasFlag(ConvertHitObjectType.NewCombo);
type &= ~ConvertHitObjectType.NewCombo;
var soundType = (LegacySoundType)int.Parse(split[4]);
var bankInfo = new SampleBankInfo();
HitObject result = null;
if (type.HasFlag(ConvertHitObjectType.Circle))
{
result = CreateHit(pos, combo, comboOffset);
if (split.Length > 5)
readCustomSampleBanks(split[5], bankInfo);
}
else if (type.HasFlag(ConvertHitObjectType.Slider))
{
PathType pathType = PathType.Catmull;
double length = 0;
string[] pointSplit = split[5].Split('|');
int pointCount = 1;
foreach (var t in pointSplit)
if (t.Length > 1)
pointCount++;
var points = new Vector2[pointCount];
int pointIndex = 1;
foreach (string t in pointSplit)
{
if (t.Length == 1)
{
switch (t)
{
case @"C":
pathType = PathType.Catmull;
break;
case @"B":
pathType = PathType.Bezier;
break;
case @"L":
pathType = PathType.Linear;
break;
case @"P":
pathType = PathType.PerfectCurve;
break;
}
continue;
}
string[] temp = t.Split(':');
points[pointIndex++] = new Vector2((int)Convert.ToDouble(temp[0], CultureInfo.InvariantCulture), (int)Convert.ToDouble(temp[1], CultureInfo.InvariantCulture)) - pos;
}
// osu-stable special-cased colinear perfect curves to a CurveType.Linear
bool isLinear(Vector2[] p) => Precision.AlmostEquals(0, (p[1].Y - p[0].Y) * (p[2].X - p[0].X) - (p[1].X - p[0].X) * (p[2].Y - p[0].Y));
if (points.Length == 3 && pathType == PathType.PerfectCurve && isLinear(points))
pathType = PathType.Linear;
int repeatCount = Convert.ToInt32(split[6], CultureInfo.InvariantCulture);
if (repeatCount > 9000)
throw new ArgumentOutOfRangeException(nameof(repeatCount), @"Repeat count is way too high");
// osu-stable treated the first span of the slider as a repeat, but no repeats are happening
repeatCount = Math.Max(0, repeatCount - 1);
if (split.Length > 7)
length = Convert.ToDouble(split[7], CultureInfo.InvariantCulture);
if (split.Length > 10)
readCustomSampleBanks(split[10], bankInfo);
// One node for each repeat + the start and end nodes
int nodes = repeatCount + 2;
// Populate node sample bank infos with the default hit object sample bank
var nodeBankInfos = new List<SampleBankInfo>();
for (int i = 0; i < nodes; i++)
nodeBankInfos.Add(bankInfo.Clone());
// Read any per-node sample banks
if (split.Length > 9 && split[9].Length > 0)
{
string[] sets = split[9].Split('|');
for (int i = 0; i < nodes; i++)
{
if (i >= sets.Length)
break;
SampleBankInfo info = nodeBankInfos[i];
readCustomSampleBanks(sets[i], info);
}
}
// Populate node sound types with the default hit object sound type
var nodeSoundTypes = new List<LegacySoundType>();
for (int i = 0; i < nodes; i++)
nodeSoundTypes.Add(soundType);
// Read any per-node sound types
if (split.Length > 8 && split[8].Length > 0)
{
string[] adds = split[8].Split('|');
for (int i = 0; i < nodes; i++)
{
if (i >= adds.Length)
break;
int sound;
int.TryParse(adds[i], out sound);
nodeSoundTypes[i] = (LegacySoundType)sound;
}
}
// Generate the final per-node samples
var nodeSamples = new List<List<SampleInfo>>(nodes);
for (int i = 0; i < nodes; i++)
nodeSamples.Add(convertSoundType(nodeSoundTypes[i], nodeBankInfos[i]));
result = CreateSlider(pos, combo, comboOffset, points, length, pathType, repeatCount, nodeSamples);
}
else if (type.HasFlag(ConvertHitObjectType.Spinner))
{
result = CreateSpinner(new Vector2(512, 384) / 2, combo, comboOffset, Convert.ToDouble(split[5], CultureInfo.InvariantCulture) + Offset);
if (split.Length > 6)
readCustomSampleBanks(split[6], bankInfo);
}
else if (type.HasFlag(ConvertHitObjectType.Hold))
{
// Note: Hold is generated by BMS converts
double endTime = Convert.ToDouble(split[2], CultureInfo.InvariantCulture);
if (split.Length > 5 && !string.IsNullOrEmpty(split[5]))
{
string[] ss = split[5].Split(':');
endTime = Convert.ToDouble(ss[0], CultureInfo.InvariantCulture);
readCustomSampleBanks(string.Join(":", ss.Skip(1)), bankInfo);
}
result = CreateHold(pos, combo, comboOffset, endTime + Offset);
}
if (result == null)
{
Logger.Log($"Unknown hit object type: {type}. Skipped.", level: LogLevel.Error);
return null;
}
result.StartTime = Convert.ToDouble(split[2], CultureInfo.InvariantCulture) + Offset;
result.Samples = convertSoundType(soundType, bankInfo);
FirstObject = false;
return result;
}
catch (FormatException)
{
throw new FormatException("One or more hit objects were malformed.");
}
}
private void readCustomSampleBanks(string str, SampleBankInfo bankInfo)
{
if (string.IsNullOrEmpty(str))
return;
string[] split = str.Split(':');
var bank = (LegacyBeatmapDecoder.LegacySampleBank)int.Parse(split[0]);
var addbank = (LegacyBeatmapDecoder.LegacySampleBank)int.Parse(split[1]);
string stringBank = bank.ToString().ToLowerInvariant();
if (stringBank == @"none")
stringBank = null;
string stringAddBank = addbank.ToString().ToLowerInvariant();
if (stringAddBank == @"none")
stringAddBank = null;
bankInfo.Normal = stringBank;
bankInfo.Add = stringAddBank;
if (split.Length > 2)
bankInfo.CustomSampleBank = int.Parse(split[2]);
if (split.Length > 3)
bankInfo.Volume = int.Parse(split[3]);
bankInfo.Filename = split.Length > 4 ? split[4] : null;
}
/// <summary>
/// Creates a legacy Hit-type hit object.
/// </summary>
/// <param name="position">The position of the hit object.</param>
/// <param name="newCombo">Whether the hit object creates a new combo.</param>
/// <param name="comboOffset">When starting a new combo, the offset of the new combo relative to the current one.</param>
/// <returns>The hit object.</returns>
protected abstract HitObject CreateHit(Vector2 position, bool newCombo, int comboOffset);
/// <summary>
/// Creats a legacy Slider-type hit object.
/// </summary>
/// <param name="position">The position of the hit object.</param>
/// <param name="newCombo">Whether the hit object creates a new combo.</param>
/// <param name="comboOffset">When starting a new combo, the offset of the new combo relative to the current one.</param>
/// <param name="controlPoints">The slider control points.</param>
/// <param name="length">The slider length.</param>
/// <param name="pathType">The slider curve type.</param>
/// <param name="repeatCount">The slider repeat count.</param>
/// <param name="repeatSamples">The samples to be played when the repeat nodes are hit. This includes the head and tail of the slider.</param>
/// <returns>The hit object.</returns>
protected abstract HitObject CreateSlider(Vector2 position, bool newCombo, int comboOffset, Vector2[] controlPoints, double length, PathType pathType, int repeatCount, List<List<SampleInfo>> repeatSamples);
/// <summary>
/// Creates a legacy Spinner-type hit object.
/// </summary>
/// <param name="position">The position of the hit object.</param>
/// <param name="newCombo">Whether the hit object creates a new combo.</param>
/// <param name="comboOffset">When starting a new combo, the offset of the new combo relative to the current one.</param>
/// <param name="endTime">The spinner end time.</param>
/// <returns>The hit object.</returns>
protected abstract HitObject CreateSpinner(Vector2 position, bool newCombo, int comboOffset, double endTime);
/// <summary>
/// Creates a legacy Hold-type hit object.
/// </summary>
/// <param name="position">The position of the hit object.</param>
/// <param name="newCombo">Whether the hit object creates a new combo.</param>
/// <param name="comboOffset">When starting a new combo, the offset of the new combo relative to the current one.</param>
/// <param name="endTime">The hold end time.</param>
protected abstract HitObject CreateHold(Vector2 position, bool newCombo, int comboOffset, double endTime);
private List<SampleInfo> convertSoundType(LegacySoundType type, SampleBankInfo bankInfo)
{
// Todo: This should return the normal SampleInfos if the specified sample file isn't found, but that's a pretty edge-case scenario
if (!string.IsNullOrEmpty(bankInfo.Filename))
return new List<SampleInfo> { new FileSampleInfo { Filename = bankInfo.Filename } };
var soundTypes = new List<SampleInfo>
{
new LegacySampleInfo
{
Bank = bankInfo.Normal,
Name = SampleInfo.HIT_NORMAL,
Volume = bankInfo.Volume,
CustomSampleBank = bankInfo.CustomSampleBank
}
};
if (type.HasFlag(LegacySoundType.Finish))
{
soundTypes.Add(new LegacySampleInfo
{
Bank = bankInfo.Add,
Name = SampleInfo.HIT_FINISH,
Volume = bankInfo.Volume,
CustomSampleBank = bankInfo.CustomSampleBank
});
}
if (type.HasFlag(LegacySoundType.Whistle))
{
soundTypes.Add(new LegacySampleInfo
{
Bank = bankInfo.Add,
Name = SampleInfo.HIT_WHISTLE,
Volume = bankInfo.Volume,
CustomSampleBank = bankInfo.CustomSampleBank
});
}
if (type.HasFlag(LegacySoundType.Clap))
{
soundTypes.Add(new LegacySampleInfo
{
Bank = bankInfo.Add,
Name = SampleInfo.HIT_CLAP,
Volume = bankInfo.Volume,
CustomSampleBank = bankInfo.CustomSampleBank
});
}
return soundTypes;
}
private class SampleBankInfo
{
public string Filename;
public string Normal;
public string Add;
public int Volume;
public int CustomSampleBank;
public SampleBankInfo Clone() => (SampleBankInfo)MemberwiseClone();
}
private class LegacySampleInfo : SampleInfo
{
public int CustomSampleBank
{
set
{
if (value > 1)
Suffix = value.ToString();
}
}
}
private class FileSampleInfo : SampleInfo
{
public string Filename;
public override IEnumerable<string> LookupNames => new[]
{
Filename,
Path.ChangeExtension(Filename, null)
};
}
[Flags]
private enum LegacySoundType
{
None = 0,
Normal = 1,
Whistle = 2,
Finish = 4,
Clap = 8
}
}
}