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osu-lazer/osu.Game/Models/RealmBeatmapMetadata.cs
2021-11-04 18:32:42 +09:00

49 lines
1.4 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using Newtonsoft.Json;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Users;
using Realms;
#nullable enable
namespace osu.Game.Models
{
[ExcludeFromDynamicCompile]
[Serializable]
[MapTo("BeatmapMetadata")]
public class RealmBeatmapMetadata : RealmObject, IBeatmapMetadataInfo
{
public string Title { get; set; } = string.Empty;
[JsonProperty("title_unicode")]
public string TitleUnicode { get; set; } = string.Empty;
public string Artist { get; set; } = string.Empty;
[JsonProperty("artist_unicode")]
public string ArtistUnicode { get; set; } = string.Empty;
public RealmUser Author { get; set; } = new RealmUser();
public string Source { get; set; } = string.Empty;
[JsonProperty(@"tags")]
public string Tags { get; set; } = string.Empty;
/// <summary>
/// The time in milliseconds to begin playing the track for preview purposes.
/// If -1, the track should begin playing at 40% of its length.
/// </summary>
public int PreviewTime { get; set; }
public string AudioFile { get; set; } = string.Empty;
public string BackgroundFile { get; set; } = string.Empty;
IUser IBeatmapMetadataInfo.Author => Author;
}
}