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osu-lazer/osu.Game.Tests/Visual/Multiplayer/TestSceneDrawableRoom.cs
2021-07-07 14:47:24 +09:00

65 lines
2.3 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online.Rooms;
using osu.Game.Online.Rooms.RoomStatuses;
using osu.Game.Screens.OnlinePlay.Lounge.Components;
namespace osu.Game.Tests.Visual.Multiplayer
{
public class TestSceneDrawableRoom : OsuTestScene
{
public TestSceneDrawableRoom()
{
Child = new FillFlowContainer
{
RelativeSizeAxes = Axes.Both,
Width = 0.5f,
Children = new Drawable[]
{
createDrawableRoom(new Room
{
Name = { Value = "Open - ending in 1 day" },
Status = { Value = new RoomStatusOpen() },
EndDate = { Value = DateTimeOffset.Now.AddDays(1) }
}),
createDrawableRoom(new Room
{
Name = { Value = "Playing - ending in 1 day" },
Status = { Value = new RoomStatusPlaying() },
EndDate = { Value = DateTimeOffset.Now.AddDays(1) }
}),
createDrawableRoom(new Room
{
Name = { Value = "Ended" },
Status = { Value = new RoomStatusEnded() },
EndDate = { Value = DateTimeOffset.Now }
}),
createDrawableRoom(new Room
{
Name = { Value = "Open" },
Status = { Value = new RoomStatusOpen() },
Category = { Value = RoomCategory.Realtime }
}),
}
};
}
private DrawableRoom createDrawableRoom(Room room)
{
var drawableRoom = new DrawableRoom(room)
{
MatchingFilter = true
};
drawableRoom.Action = () => drawableRoom.State = drawableRoom.State == SelectionState.Selected ? SelectionState.NotSelected : SelectionState.Selected;
return drawableRoom;
}
}
}