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osu-lazer/osu.Game.Tests/Visual/Editing/TestScenePreviewTime.cs
2024-07-12 16:29:41 +09:00

36 lines
1.5 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Testing;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu;
using osu.Game.Screens.Edit.Components.Timelines.Summary.Parts;
namespace osu.Game.Tests.Visual.Editing
{
public partial class TestScenePreviewTime : EditorTestScene
{
protected override Ruleset CreateEditorRuleset() => new OsuRuleset();
[Test]
public void TestSceneSetPreviewTimingPoint()
{
AddStep("seek to 1000", () => EditorClock.Seek(1000));
AddAssert("time is 1000", () => EditorClock.CurrentTime == 1000);
AddStep("set current time as preview point", () => Editor.SetPreviewPointToCurrentTime());
AddAssert("preview time is 1000", () => EditorBeatmap.PreviewTime.Value == 1000);
}
[Test]
public void TestScenePreviewTimeline()
{
AddStep("set preview time to -1", () => EditorBeatmap.PreviewTime.Value = -1);
AddAssert("preview time line should not show", () => !Editor.ChildrenOfType<PreviewTimePart>().Single().Children.Any());
AddStep("set preview time to 1000", () => EditorBeatmap.PreviewTime.Value = 1000);
AddAssert("preview time line should show", () => Editor.ChildrenOfType<PreviewTimePart>().Single().Children.Single().Alpha, () => Is.GreaterThan(0));
}
}
}