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34 lines
1.1 KiB
C#
34 lines
1.1 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Linq;
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using osu.Framework.Utils;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Taiko.Beatmaps;
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using osu.Game.Rulesets.Taiko.Objects;
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namespace osu.Game.Rulesets.Taiko.Mods
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{
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public class TaikoModRandom : ModRandom, IApplicableToBeatmap
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{
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public override string Description => @"Shuffle around the colours!";
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public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(TaikoModSwap)).ToArray();
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public void ApplyToBeatmap(IBeatmap beatmap)
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{
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var taikoBeatmap = (TaikoBeatmap)beatmap;
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Seed.Value ??= RNG.Next();
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var rng = new Random((int)Seed.Value);
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foreach (var obj in taikoBeatmap.HitObjects)
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{
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if (obj is Hit hit)
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hit.Type = rng.Next(2) == 0 ? HitType.Centre : HitType.Rim;
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}
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}
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}
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}
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