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133 lines
6.7 KiB
C#
133 lines
6.7 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using osu.Framework.Platform;
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using osu.Game.Online.API;
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namespace osu.Game.Beatmaps
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{
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/// <summary>
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/// A component which handles population of online IDs for beatmaps using a two part lookup procedure.
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/// </summary>
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public class BeatmapUpdaterMetadataLookup : IDisposable
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{
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private readonly IOnlineBeatmapMetadataSource apiMetadataSource;
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private readonly IOnlineBeatmapMetadataSource localCachedMetadataSource;
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public BeatmapUpdaterMetadataLookup(IAPIProvider api, Storage storage)
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: this(new APIBeatmapMetadataSource(api), new LocalCachedBeatmapMetadataSource(storage))
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{
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}
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internal BeatmapUpdaterMetadataLookup(IOnlineBeatmapMetadataSource apiMetadataSource, IOnlineBeatmapMetadataSource localCachedMetadataSource)
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{
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this.apiMetadataSource = apiMetadataSource;
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this.localCachedMetadataSource = localCachedMetadataSource;
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}
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/// <summary>
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/// Queue an update for a beatmap set.
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/// </summary>
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/// <remarks>
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/// This may happen during initial import, or at a later stage in response to a user action or server event.
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/// </remarks>
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/// <param name="beatmapSet">The beatmap set to update. Updates will be applied directly (so a transaction should be started if this instance is managed).</param>
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/// <param name="preferOnlineFetch">Whether metadata from an online source should be preferred. If <c>true</c>, the local cache will be skipped to ensure the freshest data state possible.</param>
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public void Update(BeatmapSetInfo beatmapSet, bool preferOnlineFetch)
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{
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var lookupResults = new List<OnlineBeatmapMetadata?>();
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foreach (var beatmapInfo in beatmapSet.Beatmaps)
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{
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// note that these lookups DO NOT ACTUALLY FULLY GUARANTEE that the beatmap is what it claims it is,
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// i.e. the correctness of this lookup should be treated as APPROXIMATE AT WORST.
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// this is because the beatmap filename is used as a fallback in some scenarios where the MD5 of the beatmap may mismatch.
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// this is considered to be an acceptable casualty so that things can continue to work as expected for users in some rare scenarios
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// (stale beatmap files in beatmap packs, beatmap mirror desyncs).
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// however, all this means that other places such as score submission ARE EXPECTED TO VERIFY THE MD5 OF THE BEATMAP AGAINST THE ONLINE ONE EXPLICITLY AGAIN.
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//
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// additionally note that the online ID stored to the map is EXPLICITLY NOT USED because some users in a silly attempt to "fix" things for themselves on stable
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// would reuse online IDs of already submitted beatmaps, which means that information is pretty much expected to be bogus in a nonzero number of beatmapsets.
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if (!tryLookup(beatmapInfo, preferOnlineFetch, out var res))
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continue;
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if (res == null)
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{
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beatmapInfo.ResetOnlineInfo();
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lookupResults.Add(null); // mark lookup failure
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continue;
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}
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lookupResults.Add(res);
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beatmapInfo.OnlineID = res.BeatmapID;
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beatmapInfo.OnlineMD5Hash = res.MD5Hash;
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beatmapInfo.LastOnlineUpdate = res.LastUpdated;
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Debug.Assert(beatmapInfo.BeatmapSet != null);
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beatmapInfo.BeatmapSet.OnlineID = res.BeatmapSetID;
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// Some metadata should only be applied if there's no local changes.
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if (beatmapInfo.MatchesOnlineVersion)
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{
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beatmapInfo.Status = res.BeatmapStatus;
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beatmapInfo.Metadata.Author.OnlineID = res.AuthorID;
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}
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}
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if (beatmapSet.Beatmaps.All(b => b.MatchesOnlineVersion)
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&& lookupResults.All(r => r != null)
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&& lookupResults.Select(r => r!.BeatmapSetID).Distinct().Count() == 1)
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{
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var representative = lookupResults.First()!;
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beatmapSet.Status = representative.BeatmapSetStatus ?? BeatmapOnlineStatus.None;
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beatmapSet.DateRanked = representative.DateRanked;
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beatmapSet.DateSubmitted = representative.DateSubmitted;
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}
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}
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/// <summary>
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/// Attempts to retrieve the <see cref="OnlineBeatmapMetadata"/> for the given <paramref name="beatmapInfo"/>.
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/// </summary>
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/// <param name="beatmapInfo">The beatmap to perform the online lookup for.</param>
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/// <param name="preferOnlineFetch">Whether online sources should be preferred for the lookup.</param>
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/// <param name="result">The result of the lookup. Can be <see langword="null"/> if no matching beatmap was found (or the lookup failed).</param>
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/// <returns>
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/// <see langword="true"/> if any of the metadata sources were available and returned a valid <paramref name="result"/>.
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/// <see langword="false"/> if none of the metadata sources were available, or if there was insufficient data to return a valid <paramref name="result"/>.
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/// </returns>
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/// <remarks>
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/// There are two cases wherein this method will return <see langword="false"/>:
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/// <list type="bullet">
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/// <item>If neither the local cache or the API are available to query.</item>
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/// <item>If the API is not available to query, and a positive match was not made in the local cache.</item>
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/// </list>
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/// In either case, the online ID read from the .osu file will be preserved, which may not necessarily be what we want.
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/// TODO: reconsider this if/when a better flow for queueing online retrieval is implemented.
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/// </remarks>
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private bool tryLookup(BeatmapInfo beatmapInfo, bool preferOnlineFetch, out OnlineBeatmapMetadata? result)
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{
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bool useLocalCache = !apiMetadataSource.Available || !preferOnlineFetch;
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if (useLocalCache && localCachedMetadataSource.TryLookup(beatmapInfo, out result))
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return true;
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if (apiMetadataSource.TryLookup(beatmapInfo, out result))
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return true;
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result = null;
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return false;
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}
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public void Dispose()
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{
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apiMetadataSource.Dispose();
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localCachedMetadataSource.Dispose();
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}
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}
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}
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