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osu-lazer/osu.Game.Rulesets.Mania/ManiaDifficultyCalculator.cs

28 lines
943 B
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Beatmaps;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Objects;
using System.Collections.Generic;
using System;
namespace osu.Game.Rulesets.Mania
{
public class ManiaDifficultyCalculator : DifficultyCalculator<ManiaHitObject>
{
public ManiaDifficultyCalculator(Beatmap beatmap)
: base(beatmap)
{
}
protected override double CalculateInternal(Dictionary<string, string> categoryDifficulty)
{
return 0;
}
protected override BeatmapConverter<ManiaHitObject> CreateBeatmapConverter() => new ManiaBeatmapConverter(true, (int)Math.Max(1, Math.Round(Beatmap.BeatmapInfo.Difficulty.CircleSize)));
}
}