mirror of
https://github.com/ppy/osu.git
synced 2024-11-18 03:52:55 +08:00
d7c09e7dbd
# Conflicts: # osu.Game.Rulesets.Catch/Judgements/CatchDropletJudgement.cs # osu.Game.Rulesets.Catch/Judgements/CatchJudgement.cs # osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs # osu.Game.Rulesets.Osu/Replays/OsuAutoGenerator.cs # osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs # osu.Game.Tests/Visual/SongSelect/TestCaseBeatmapScoresContainer.cs # osu.Game/Graphics/OsuFont.cs # osu.Game/Online/API/Requests/Responses/APILegacyScoreInfo.cs # osu.Game/Overlays/Profile/Header/BadgeContainer.cs # osu.Game/Overlays/Profile/ProfileHeader.cs # osu.Game/Screens/Select/PlaySongSelect.cs # osu.Game/Skinning/LegacySkinDecoder.cs
117 lines
4.0 KiB
C#
117 lines
4.0 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System.Collections.Generic;
|
|
using osu.Framework.Allocation;
|
|
using osu.Game.Beatmaps;
|
|
using osu.Game.Rulesets.Objects.Drawables;
|
|
using osu.Game.Rulesets.Objects.Types;
|
|
using osu.Game.Rulesets.Scoring;
|
|
using osu.Game.Rulesets.Taiko.Objects;
|
|
using osu.Game.Rulesets.Taiko.Objects.Drawables;
|
|
using osu.Game.Rulesets.Taiko.Scoring;
|
|
using osu.Game.Rulesets.UI;
|
|
using osu.Game.Rulesets.Taiko.Replays;
|
|
using System.Linq;
|
|
using osu.Framework.Input;
|
|
using osu.Game.Configuration;
|
|
using osu.Game.Input.Handlers;
|
|
using osu.Game.Replays;
|
|
using osu.Game.Rulesets.Mods;
|
|
using osu.Game.Rulesets.UI.Scrolling;
|
|
|
|
namespace osu.Game.Rulesets.Taiko.UI
|
|
{
|
|
public class DrawableTaikoRuleset : DrawableScrollingRuleset<TaikoHitObject>
|
|
{
|
|
protected override ScrollVisualisationMethod VisualisationMethod => ScrollVisualisationMethod.Overlapping;
|
|
|
|
protected override bool UserScrollSpeedAdjustment => false;
|
|
|
|
public DrawableTaikoRuleset(Ruleset ruleset, WorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
|
|
: base(ruleset, beatmap, mods)
|
|
{
|
|
Direction.Value = ScrollingDirection.Left;
|
|
TimeRange.Value = 7000;
|
|
}
|
|
|
|
[BackgroundDependencyLoader]
|
|
private void load()
|
|
{
|
|
loadBarLines();
|
|
}
|
|
|
|
private void loadBarLines()
|
|
{
|
|
TaikoHitObject lastObject = Beatmap.HitObjects[Beatmap.HitObjects.Count - 1];
|
|
double lastHitTime = 1 + ((lastObject as IHasEndTime)?.EndTime ?? lastObject.StartTime);
|
|
|
|
var timingPoints = Beatmap.ControlPointInfo.TimingPoints.ToList();
|
|
|
|
if (timingPoints.Count == 0)
|
|
return;
|
|
|
|
int currentIndex = 0;
|
|
int currentBeat = 0;
|
|
double time = timingPoints[currentIndex].Time;
|
|
|
|
while (time <= lastHitTime)
|
|
{
|
|
int nextIndex = currentIndex + 1;
|
|
|
|
if (nextIndex < timingPoints.Count && time > timingPoints[nextIndex].Time)
|
|
{
|
|
currentIndex = nextIndex;
|
|
time = timingPoints[currentIndex].Time;
|
|
currentBeat = 0;
|
|
}
|
|
|
|
var currentPoint = timingPoints[currentIndex];
|
|
|
|
var barLine = new BarLine
|
|
{
|
|
StartTime = time,
|
|
};
|
|
|
|
barLine.ApplyDefaults(Beatmap.ControlPointInfo, Beatmap.BeatmapInfo.BaseDifficulty);
|
|
|
|
bool isMajor = currentBeat % (int)currentPoint.TimeSignature == 0;
|
|
Playfield.Add(isMajor ? new DrawableBarLineMajor(barLine) : new DrawableBarLine(barLine));
|
|
|
|
time += currentPoint.BeatLength * (int)currentPoint.TimeSignature;
|
|
currentBeat++;
|
|
}
|
|
}
|
|
|
|
public override ScoreProcessor CreateScoreProcessor() => new TaikoScoreProcessor(this);
|
|
|
|
public override PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new TaikoPlayfieldAdjustmentContainer();
|
|
|
|
protected override PassThroughInputManager CreateInputManager() => new TaikoInputManager(Ruleset.RulesetInfo);
|
|
|
|
protected override Playfield CreatePlayfield() => new TaikoPlayfield(Beatmap.ControlPointInfo);
|
|
|
|
public override DrawableHitObject<TaikoHitObject> CreateDrawableRepresentation(TaikoHitObject h)
|
|
{
|
|
switch (h)
|
|
{
|
|
case CentreHit centreHit:
|
|
return new DrawableCentreHit(centreHit);
|
|
|
|
case RimHit rimHit:
|
|
return new DrawableRimHit(rimHit);
|
|
|
|
case DrumRoll drumRoll:
|
|
return new DrawableDrumRoll(drumRoll);
|
|
|
|
case Swell swell:
|
|
return new DrawableSwell(swell);
|
|
}
|
|
|
|
return null;
|
|
}
|
|
|
|
protected override ReplayInputHandler CreateReplayInputHandler(Replay replay) => new TaikoFramedReplayInputHandler(replay);
|
|
}
|
|
}
|