mirror of
https://github.com/ppy/osu.git
synced 2024-12-15 16:25:32 +08:00
a8742f0cc3
It was previously bumped from 60% to 80%, but I've recently felt that this is too high as a default, and takes away from storyboards and video backgrounds.
376 lines
14 KiB
C#
376 lines
14 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System;
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using System.Diagnostics;
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using System.Globalization;
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using osu.Framework.Configuration;
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using osu.Framework.Configuration.Tracking;
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using osu.Framework.Extensions;
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using osu.Framework.Extensions.LocalisationExtensions;
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using osu.Framework.Localisation;
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using osu.Framework.Platform;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps.Drawables.Cards;
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using osu.Game.Input;
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using osu.Game.Input.Bindings;
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using osu.Game.Localisation;
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using osu.Game.Overlays;
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using osu.Game.Overlays.Mods.Input;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Screens.Select;
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using osu.Game.Screens.Select.Filter;
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using osu.Game.Skinning;
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namespace osu.Game.Configuration
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{
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[ExcludeFromDynamicCompile]
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public class OsuConfigManager : IniConfigManager<OsuSetting>
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{
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public OsuConfigManager(Storage storage)
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: base(storage)
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{
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Migrate();
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}
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protected override void InitialiseDefaults()
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{
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// UI/selection defaults
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SetDefault(OsuSetting.Ruleset, string.Empty);
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SetDefault(OsuSetting.Skin, SkinInfo.ARGON_SKIN.ToString());
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SetDefault(OsuSetting.BeatmapDetailTab, PlayBeatmapDetailArea.TabType.Details);
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SetDefault(OsuSetting.BeatmapDetailModsFilter, false);
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SetDefault(OsuSetting.ShowConvertedBeatmaps, true);
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SetDefault(OsuSetting.DisplayStarsMinimum, 0.0, 0, 10, 0.1);
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SetDefault(OsuSetting.DisplayStarsMaximum, 10.1, 0, 10.1, 0.1);
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SetDefault(OsuSetting.SongSelectGroupingMode, GroupMode.All);
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SetDefault(OsuSetting.SongSelectSortingMode, SortMode.Title);
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SetDefault(OsuSetting.RandomSelectAlgorithm, RandomSelectAlgorithm.RandomPermutation);
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SetDefault(OsuSetting.ModSelectHotkeyStyle, ModSelectHotkeyStyle.Sequential);
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SetDefault(OsuSetting.ChatDisplayHeight, ChatOverlay.DEFAULT_HEIGHT, 0.2f, 1f);
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SetDefault(OsuSetting.BeatmapListingCardSize, BeatmapCardSize.Normal);
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SetDefault(OsuSetting.ToolbarClockDisplayMode, ToolbarClockDisplayMode.Full);
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// Online settings
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SetDefault(OsuSetting.Username, string.Empty);
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SetDefault(OsuSetting.Token, string.Empty);
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SetDefault(OsuSetting.AutomaticallyDownloadWhenSpectating, false);
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SetDefault(OsuSetting.SavePassword, false).ValueChanged += enabled =>
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{
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if (enabled.NewValue) SetValue(OsuSetting.SaveUsername, true);
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};
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SetDefault(OsuSetting.SaveUsername, true).ValueChanged += enabled =>
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{
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if (!enabled.NewValue) SetValue(OsuSetting.SavePassword, false);
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};
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SetDefault(OsuSetting.ExternalLinkWarning, true);
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SetDefault(OsuSetting.PreferNoVideo, false);
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SetDefault(OsuSetting.ShowOnlineExplicitContent, false);
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SetDefault(OsuSetting.NotifyOnUsernameMentioned, true);
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SetDefault(OsuSetting.NotifyOnPrivateMessage, true);
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// Audio
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SetDefault(OsuSetting.VolumeInactive, 0.25, 0, 1, 0.01);
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SetDefault(OsuSetting.MenuVoice, true);
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SetDefault(OsuSetting.MenuMusic, true);
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SetDefault(OsuSetting.AudioOffset, 0, -500.0, 500.0, 1);
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// Input
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SetDefault(OsuSetting.MenuCursorSize, 1.0f, 0.5f, 2f, 0.01f);
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SetDefault(OsuSetting.GameplayCursorSize, 1.0f, 0.1f, 2f, 0.01f);
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SetDefault(OsuSetting.GameplayCursorDuringTouch, false);
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SetDefault(OsuSetting.AutoCursorSize, false);
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SetDefault(OsuSetting.MouseDisableButtons, false);
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SetDefault(OsuSetting.MouseDisableWheel, false);
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SetDefault(OsuSetting.ConfineMouseMode, OsuConfineMouseMode.DuringGameplay);
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// Graphics
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SetDefault(OsuSetting.ShowFpsDisplay, false);
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SetDefault(OsuSetting.ShowStoryboard, true);
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SetDefault(OsuSetting.BeatmapSkins, true);
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SetDefault(OsuSetting.BeatmapColours, true);
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SetDefault(OsuSetting.BeatmapHitsounds, true);
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SetDefault(OsuSetting.CursorRotation, true);
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SetDefault(OsuSetting.MenuParallax, true);
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// See https://stackoverflow.com/a/63307411 for default sourcing.
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SetDefault(OsuSetting.Prefer24HourTime, CultureInfo.CurrentCulture.DateTimeFormat.ShortTimePattern.Contains(@"tt"));
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// Gameplay
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SetDefault(OsuSetting.PositionalHitsounds, true); // replaced by level setting below, can be removed 20220703.
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SetDefault(OsuSetting.PositionalHitsoundsLevel, 0.2f, 0, 1);
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SetDefault(OsuSetting.DimLevel, 0.7, 0, 1, 0.01);
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SetDefault(OsuSetting.BlurLevel, 0, 0, 1, 0.01);
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SetDefault(OsuSetting.LightenDuringBreaks, true);
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SetDefault(OsuSetting.HitLighting, true);
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SetDefault(OsuSetting.HUDVisibilityMode, HUDVisibilityMode.Always);
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SetDefault(OsuSetting.ShowProgressGraph, true);
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SetDefault(OsuSetting.ShowHealthDisplayWhenCantFail, true);
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SetDefault(OsuSetting.FadePlayfieldWhenHealthLow, true);
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SetDefault(OsuSetting.KeyOverlay, false);
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SetDefault(OsuSetting.GameplayLeaderboard, true);
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SetDefault(OsuSetting.AlwaysPlayFirstComboBreak, true);
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SetDefault(OsuSetting.FloatingComments, false);
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SetDefault(OsuSetting.ScoreDisplayMode, ScoringMode.Standardised);
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SetDefault(OsuSetting.IncreaseFirstObjectVisibility, true);
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SetDefault(OsuSetting.GameplayDisableWinKey, true);
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// Update
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SetDefault(OsuSetting.ReleaseStream, ReleaseStream.Lazer);
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SetDefault(OsuSetting.Version, string.Empty);
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SetDefault(OsuSetting.ShowFirstRunSetup, true);
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SetDefault(OsuSetting.ScreenshotFormat, ScreenshotFormat.Jpg);
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SetDefault(OsuSetting.ScreenshotCaptureMenuCursor, false);
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SetDefault(OsuSetting.SongSelectRightMouseScroll, false);
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SetDefault(OsuSetting.Scaling, ScalingMode.Off);
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SetDefault(OsuSetting.ScalingSizeX, 0.8f, 0.2f, 1f);
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SetDefault(OsuSetting.ScalingSizeY, 0.8f, 0.2f, 1f);
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SetDefault(OsuSetting.ScalingPositionX, 0.5f, 0f, 1f);
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SetDefault(OsuSetting.ScalingPositionY, 0.5f, 0f, 1f);
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SetDefault(OsuSetting.UIScale, 1f, 0.8f, 1.6f, 0.01f);
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SetDefault(OsuSetting.UIHoldActivationDelay, 200.0, 0.0, 500.0, 50.0);
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SetDefault(OsuSetting.IntroSequence, IntroSequence.Triangles);
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SetDefault(OsuSetting.MenuBackgroundSource, BackgroundSource.Skin);
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SetDefault(OsuSetting.SeasonalBackgroundMode, SeasonalBackgroundMode.Sometimes);
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SetDefault(OsuSetting.DiscordRichPresence, DiscordRichPresenceMode.Full);
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SetDefault(OsuSetting.EditorWaveformOpacity, 0.25f);
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SetDefault(OsuSetting.LastProcessedMetadataId, -1);
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}
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protected override bool CheckLookupContainsPrivateInformation(OsuSetting lookup)
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{
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switch (lookup)
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{
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case OsuSetting.Token:
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return true;
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}
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return false;
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}
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public void Migrate()
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{
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// arrives as 2020.123.0
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string rawVersion = Get<string>(OsuSetting.Version);
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if (rawVersion.Length < 6)
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return;
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string[] pieces = rawVersion.Split('.');
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// on a fresh install or when coming from a non-release build, execution will end here.
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// we don't want to run migrations in such cases.
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if (!int.TryParse(pieces[0], out int year)) return;
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if (!int.TryParse(pieces[1], out int monthDay)) return;
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int combined = (year * 10000) + monthDay;
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if (combined < 20220103)
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{
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var positionalHitsoundsEnabled = GetBindable<bool>(OsuSetting.PositionalHitsounds);
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if (!positionalHitsoundsEnabled.Value)
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SetValue(OsuSetting.PositionalHitsoundsLevel, 0);
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}
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}
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public override TrackedSettings CreateTrackedSettings()
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{
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// these need to be assigned in normal game startup scenarios.
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Debug.Assert(LookupKeyBindings != null);
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Debug.Assert(LookupSkinName != null);
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return new TrackedSettings
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{
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new TrackedSetting<bool>(OsuSetting.ShowFpsDisplay, state => new SettingDescription(
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rawValue: state,
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name: GlobalActionKeyBindingStrings.ToggleFPSCounter,
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value: state ? CommonStrings.Enabled.ToLower() : CommonStrings.Disabled.ToLower(),
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shortcut: LookupKeyBindings(GlobalAction.ToggleFPSDisplay))
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),
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new TrackedSetting<bool>(OsuSetting.MouseDisableButtons, disabledState => new SettingDescription(
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rawValue: !disabledState,
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name: GlobalActionKeyBindingStrings.ToggleGameplayMouseButtons,
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value: disabledState ? CommonStrings.Disabled.ToLower() : CommonStrings.Enabled.ToLower(),
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shortcut: LookupKeyBindings(GlobalAction.ToggleGameplayMouseButtons))
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),
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new TrackedSetting<HUDVisibilityMode>(OsuSetting.HUDVisibilityMode, visibilityMode => new SettingDescription(
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rawValue: visibilityMode,
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name: GameplaySettingsStrings.HUDVisibilityMode,
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value: visibilityMode.GetLocalisableDescription(),
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shortcut: new TranslatableString(@"_", @"{0}: {1} {2}: {3}",
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GlobalActionKeyBindingStrings.ToggleInGameInterface,
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LookupKeyBindings(GlobalAction.ToggleInGameInterface),
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GlobalActionKeyBindingStrings.HoldForHUD,
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LookupKeyBindings(GlobalAction.HoldForHUD)))
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),
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new TrackedSetting<ScalingMode>(OsuSetting.Scaling, scalingMode => new SettingDescription(
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rawValue: scalingMode,
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name: GraphicsSettingsStrings.ScreenScaling,
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value: scalingMode.GetLocalisableDescription()
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)
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),
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new TrackedSetting<string>(OsuSetting.Skin, skin =>
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{
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string skinName = string.Empty;
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if (Guid.TryParse(skin, out var id))
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skinName = LookupSkinName(id) ?? string.Empty;
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return new SettingDescription(
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rawValue: skinName,
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name: SkinSettingsStrings.SkinSectionHeader,
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value: skinName,
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shortcut: new TranslatableString(@"_", @"{0}: {1}",
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GlobalActionKeyBindingStrings.RandomSkin,
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LookupKeyBindings(GlobalAction.RandomSkin))
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);
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}),
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new TrackedSetting<float>(OsuSetting.UIScale, scale => new SettingDescription(
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rawValue: scale,
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name: GraphicsSettingsStrings.UIScaling,
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value: $"{scale:N2}x"
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// TODO: implement lookup for framework platform key bindings
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)
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),
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};
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}
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public Func<Guid, string> LookupSkinName { private get; set; } = _ => @"unknown";
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public Func<GlobalAction, LocalisableString> LookupKeyBindings { get; set; } = _ => @"unknown";
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}
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// IMPORTANT: These are used in user configuration files.
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// The naming of these keys should not be changed once they are deployed in a release, unless migration logic is also added.
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public enum OsuSetting
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{
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Ruleset,
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Token,
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MenuCursorSize,
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GameplayCursorSize,
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AutoCursorSize,
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GameplayCursorDuringTouch,
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DimLevel,
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BlurLevel,
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LightenDuringBreaks,
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ShowStoryboard,
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KeyOverlay,
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GameplayLeaderboard,
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PositionalHitsounds,
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PositionalHitsoundsLevel,
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AlwaysPlayFirstComboBreak,
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FloatingComments,
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HUDVisibilityMode,
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// This has been migrated to the component itself. can be removed 20221027.
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ShowProgressGraph,
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ShowHealthDisplayWhenCantFail,
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FadePlayfieldWhenHealthLow,
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MouseDisableButtons,
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MouseDisableWheel,
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ConfineMouseMode,
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/// <summary>
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/// Globally applied audio offset.
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/// This is added to the audio track's current time. Higher values will cause gameplay to occur earlier, relative to the audio track.
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/// </summary>
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AudioOffset,
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VolumeInactive,
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MenuMusic,
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MenuVoice,
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CursorRotation,
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MenuParallax,
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Prefer24HourTime,
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BeatmapDetailTab,
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BeatmapDetailModsFilter,
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Username,
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ReleaseStream,
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SavePassword,
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SaveUsername,
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DisplayStarsMinimum,
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DisplayStarsMaximum,
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SongSelectGroupingMode,
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SongSelectSortingMode,
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RandomSelectAlgorithm,
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ModSelectHotkeyStyle,
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ShowFpsDisplay,
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ChatDisplayHeight,
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BeatmapListingCardSize,
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ToolbarClockDisplayMode,
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Version,
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ShowFirstRunSetup,
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ShowConvertedBeatmaps,
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Skin,
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ScreenshotFormat,
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ScreenshotCaptureMenuCursor,
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SongSelectRightMouseScroll,
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BeatmapSkins,
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BeatmapColours,
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BeatmapHitsounds,
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IncreaseFirstObjectVisibility,
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ScoreDisplayMode,
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ExternalLinkWarning,
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PreferNoVideo,
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Scaling,
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ScalingPositionX,
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ScalingPositionY,
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ScalingSizeX,
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ScalingSizeY,
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UIScale,
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IntroSequence,
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NotifyOnUsernameMentioned,
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NotifyOnPrivateMessage,
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UIHoldActivationDelay,
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HitLighting,
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MenuBackgroundSource,
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GameplayDisableWinKey,
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SeasonalBackgroundMode,
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EditorWaveformOpacity,
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DiscordRichPresence,
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AutomaticallyDownloadWhenSpectating,
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ShowOnlineExplicitContent,
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LastProcessedMetadataId
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}
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}
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