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234120ff43
Required for shift handling in the classic implementation.
23 lines
986 B
C#
23 lines
986 B
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using osu.Framework.Input.Events;
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namespace osu.Game.Overlays.Mods.Input
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{
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/// <summary>
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/// Encapsulates strategies of handling mod hotkeys on the <see cref="ModSelectOverlay"/>.
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/// </summary>
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public interface IModHotkeyHandler
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{
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/// <summary>
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/// Attempt to handle the supplied <see cref="KeyDownEvent"/> as a selection of one of the mods in <paramref name="availableMods"/>.
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/// </summary>
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/// <param name="e">The event representing the user's keypress.</param>
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/// <param name="availableMods">The list of currently available mods.</param>
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/// <returns>Whether the supplied event was handled as a mod selection/deselection.</returns>
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bool HandleHotkeyPressed(KeyDownEvent e, IEnumerable<ModState> availableMods);
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}
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}
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