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Previously, when hiding the settings overlay, it remains to have a width of `56` (sidebar width), this is due to the panel content being placed next to the sidebar, so therefore the content has to move 400 (PANEL_WIDTH) + 56 (sidebar_width) backwards, for the overlay to have a width of 0 on hide.
76 lines
2.9 KiB
C#
76 lines
2.9 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Input.Handlers.Tablet;
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using osu.Framework.Platform;
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using osu.Framework.Utils;
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using osu.Game.Overlays;
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using osu.Game.Overlays.Settings.Sections.Input;
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using osuTK;
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namespace osu.Game.Tests.Visual.Settings
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{
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[TestFixture]
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public class TestSceneTabletSettings : OsuTestScene
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{
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[BackgroundDependencyLoader]
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private void load(GameHost host)
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{
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var tabletHandler = new TestTabletHandler();
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AddRange(new Drawable[]
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{
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new TabletSettings(tabletHandler)
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{
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RelativeSizeAxes = Axes.None,
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Width = SettingsPanel.PANEL_WIDTH,
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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}
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});
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AddStep("Test with wide tablet", () => tabletHandler.SetTabletSize(new Vector2(160, 100)));
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AddStep("Test with square tablet", () => tabletHandler.SetTabletSize(new Vector2(300, 300)));
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AddStep("Test with tall tablet", () => tabletHandler.SetTabletSize(new Vector2(100, 300)));
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AddStep("Test with very tall tablet", () => tabletHandler.SetTabletSize(new Vector2(100, 700)));
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AddStep("Test no tablet present", () => tabletHandler.SetTabletSize(Vector2.Zero));
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}
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public class TestTabletHandler : ITabletHandler
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{
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public Bindable<Vector2> AreaOffset { get; } = new Bindable<Vector2>();
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public Bindable<Vector2> AreaSize { get; } = new Bindable<Vector2>();
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public Bindable<float> Rotation { get; } = new Bindable<float>();
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public IBindable<TabletInfo> Tablet => tablet;
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private readonly Bindable<TabletInfo> tablet = new Bindable<TabletInfo>();
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public BindableBool Enabled { get; } = new BindableBool(true);
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public void SetTabletSize(Vector2 size)
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{
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tablet.Value = size != Vector2.Zero ? new TabletInfo($"test tablet T-{RNG.Next(999):000}", size) : null;
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AreaSize.Default = new Vector2(size.X, size.Y);
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// if it's clear the user has not configured the area, take the full area from the tablet that was just found.
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if (AreaSize.Value == Vector2.Zero)
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AreaSize.SetDefault();
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AreaOffset.Default = new Vector2(size.X / 2, size.Y / 2);
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// likewise with the position, use the centre point if it has not been configured.
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// it's safe to assume no user would set their centre point to 0,0 for now.
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if (AreaOffset.Value == Vector2.Zero)
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AreaOffset.SetDefault();
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}
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}
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}
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}
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